activity
20202023
most citedMotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency

108 citations · 403 across the 25 of their papers we have counts for

collaborators
Showing cs.CVShow all

17 papers · 1 filter

cs.CV2023★ 18 cited

BodyFormer: Semantics-guided 3D Body Gesture Synthesis with Transformer

Kunkun Pang, Dafei Qin, Yingruo Fan +4

Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between…

cs.CV2023★ 3 cited

NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images

Yuan Liu, Peng Wang, Cheng Lin +5

We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment.…

cs.CV2023★ 11 cited

F-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories

Peng Wang, Yuan Liu, Zhaoxi Chen +5

This paper presents a novel grid-based NeRF called F2-NeRF (Fast-Free-NeRF) for novel view synthesis, which enables arbitrary input camera trajectories and only costs a few minutes…

cs.CV2023★ 3 cited

Zolly: Zoom Focal Length Correctly for Perspective-Distorted Human Mesh Reconstruction

Wenjia Wang, Yongtao Ge, Haiyi Mei +6

As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based…

cs.CV2023★ 16 cited

Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians

Jiawei Huang, Akito Iizuka, Hajime Tanaka +2

The variance reduction speed of physically-based rendering is heavily affected by the adopted importance sampling technique. In this paper we propose a novel online framework to le…

cs.CV2022★ 1 cited

NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies

Xiaoxiao Long, Cheng Lin, Lingjie Liu +5

We present a novel method, called NeuralUDF, for reconstructing surfaces with arbitrary topologies from 2D images via volume rendering. Recent advances in neural rendering based re…

cs.CV2022★ 4 cited

TORE: Token Reduction for Efficient Human Mesh Recovery with Transformer

Zhiyang Dou, Qingxuan Wu, Cheng Lin +5

In this paper, we introduce a set of simple yet effective TOken REduction (TORE) strategies for Transformer-based Human Mesh Recovery from monocular images. Current SOTA performanc…

cs.CV2022★ 5 cited

Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos

Yilin Wen, Hao Pan, Lei Yang +3

Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambigu…

cs.CV2022★ 6 cited

SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views

Xiaoxiao Long, Cheng Lin, Peng Wang +2

We introduce SparseNeuS, a novel neural rendering based method for the task of surface reconstruction from multi-view images. This task becomes more difficult when only sparse imag…

cs.CV2022★ 1 cited

Progressively-connected Light Field Network for Efficient View Synthesis

Peng Wang, Yuan Liu, Guying Lin +4

This paper presents a Progressively-connected Light Field network (ProLiF), for the novel view synthesis of complex forward-facing scenes. ProLiF encodes a 4D light field, which al…

cs.CV2022★ 24 cited

Learn to Predict How Humans Manipulate Large-sized Objects from Interactive Motions

Weilin Wan, Lei Yang, Lingjie Liu +7

Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study,…

cs.CV2022★ 4 cited

NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors

Jiepeng Wang, Peng Wang, Xiaoxiao Long +4

Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less area…

cs.CV2022★ 5 cited

Gen6D: Generalizable Model-Free 6-DoF Object Pose Estimation from RGB Images

Yuan Liu, Yilin Wen, Sida Peng +4

In this paper, we present a generalizable model-free 6-DoF object pose estimator called Gen6D. Existing generalizable pose estimators either need high-quality object models or requ…

cs.CV2021

Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation

Yingruo Fan, Zhaojiang Lin, Jun Saito +2

Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely be…

cs.CV2021★ 15 cited

FaceFormer: Speech-Driven 3D Facial Animation with Transformers

Yingruo Fan, Zhaojiang Lin, Jun Saito +2

Speech-driven 3D facial animation is challenging due to the complex geometry of human faces and the limited availability of 3D audio-visual data. Prior works typically focus on lea…

cs.CV2021★ 85 cited

NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction

Peng Wang, Lingjie Liu, Yuan Liu +3

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconst…

cs.CV2020★ 108 cited

MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency

Mingyi Shi, Kfir Aberman, Andreas Aristidou +4

We introduce MotioNet, a deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video.While previous methods rely on either rigging or inve…