84 citations · 169 across the 58 of their papers we have counts for
4 papers · 1 filter
Large-Scale Multi-Character Interaction Synthesis
Ziyi Chang, He Wang, George Alex Koulieris +1
Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive mo…
GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho +1
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing su…
Technical Note: Generating Realistic Fighting Scenes by Game Tree
Hubert P. H. Shum, Taku Komura
Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating…
Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling
He Wang, Edmond S. L. Ho, Hubert P. H. Shum +1
Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent res…