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Hubert P. H. Shum

Durham University

63 papers hereh-index 313.6k citations191 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1
  • middle author26
  • last author35

Across the 62 of 63 papers where every author was matched, so the position is known.

fields
  • cs.CV48
  • cs.GR4
  • cs.RO4
  • eess.IV3
  • cs.AI2
  • cs.HC1
affiliations
  • Durham University
Homepage
same name
  • Hubert P. H. Shum — 12 papers, h 8
  • Hubert P. H. Shum — 11 papers, h 0

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20192026
most citedInteraction-aware Decision-making for Automated Vehicles using Social Value Orientation

84 citations · 169 across the 58 of their papers we have counts for

collaborators
Showing cs.GRShow all

4 papers · 1 filter

cs.GR2025

Large-Scale Multi-Character Interaction Synthesis

Ziyi Chang, He Wang, George Alex Koulieris +1

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive mo…

cs.GR2021

GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction

Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho +1

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing su…

cs.GR2020

Technical Note: Generating Realistic Fighting Scenes by Game Tree

Hubert P. H. Shum, Taku Komura

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating…

cs.GR2019

Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling

He Wang, Edmond S. L. Ho, Hubert P. H. Shum +1

Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or recognizing actions. Recent res…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.