activity
20202026
most citedSample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

17 citations · 48 across the 12 of their papers we have counts for

collaborators

12 papers

cs.LG2026

Entropy-Preserving Reinforcement Learning

Aleksei Petrenko, Ben Lipkin, Kevin Chen +4

Policy gradient algorithms have driven many recent advancements in language model reasoning. An appealing property is their ability to learn from exploration on their own trajector…

cs.LG2025★ 3 cited

Reinforcement Learning for Long-Horizon Interactive LLM Agents

Kevin Chen, Marco Cusumano-Towner, Brody Huval +4

Interactive digital agents (IDAs) leverage APIs of stateful digital environments to perform tasks in response to user requests. While IDAs powered by instruction-tuned large langua…

cs.LG2025

Robust Autonomy Emerges from Self-Play

Marco Cusumano-Towner, David Hafner, Alex Hertzberg +9

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust an…

cs.RO2023★ 4 cited

QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control

Zhehui Huang, Sumeet Batra, Tao Chen +7

Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of envir…

cs.RO2023

DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

Aleksei Petrenko, Arthur Allshire, Gavriel State +2

In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-ef…

cs.LG2023★ 3 cited

Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

Sumeet Batra, Bryon Tjanaka, Matthew C. Fontaine +3

Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement…

cs.RO2022★ 5 cited

DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

Ankur Handa, Arthur Allshire, Viktor Makoviychuk +11

Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered…

cs.RO2021★ 9 cited

Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning

Sumeet Batra, Zhehui Huang, Aleksei Petrenko +3

We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning.…

cs.LG2021★ 4 cited

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

Aleksei Petrenko, Erik Wijmans, Brennan Shacklett +1

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with hig…

cs.LG2021

Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems

Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents…

cs.LG2021★ 3 cited

Large Batch Simulation for Deep Reinforcement Learning

Brennan Shacklett, Erik Wijmans, Aleksei Petrenko +4

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of ove…

cs.LG2020★ 17 cited

Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

Aleksei Petrenko, Zhehui Huang, Tushar Kumar +2

Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in si…