7 citations · 16 across the 7 of their papers we have counts for
Showing 2020 · cs.AIShow all
3 papers · 2 filters
cs.AI2020
Deep Learning for Procedural Content Generation
Jialin Liu, Sam Snodgrass, Ahmed Khalifa +3
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based me…
cs.AI2020★ 3 cited
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu, Ziqi Wang, Jialin Liu +1
Applying latent variable evolution to game level design has become more and more popular as little human expert knowledge is required. However, defective levels with illegal patter…
cs.AI2020★ 2 cited
Versatile Black-Box Optimization
Jialin Liu, Antoine Moreau, Mike Preuss +4
Choosing automatically the right algorithm using problem descriptors is a classical component of combinatorial optimization. It is also a good tool for making evolutionary algorith…