activity
20202026
most citedComputational LEGO Technic Design

40 citations · 53 across the 10 of their papers we have counts for

collaborators

11 papers

cs.HC2026

ATOM: Geometry-Aware Microgesture towards Object-Agnostic Tangible Interaction

Yinqiao Wang, Hao Xu, Qixuan Liu +3

This paper presents ATOM, an integrated framework towards agnostic and tangible object interactions with microgestures. Our goal is to support microgesture interactions across diff…

cs.CV2026

LaS-Comp: Zero-shot 3D Completion with Latent-Spatial Consistency

Weilong Yan, Haipeng Li, Hao Xu +4

This paper introduces LaS-Comp, a zero-shot and category-agnostic approach that leverages the rich geometric priors of 3D foundation models to enable 3D shape completion across div…

cs.CV2025

Hierarchical Neural Semantic Representation for 3D Semantic Correspondence

Keyu Du, Jingyu Hu, Haipeng Li +4

This paper presents a new approach to estimate accurate and robust 3D semantic correspondence with the hierarchical neural semantic representation. Our work has three key contribut…

cs.CV2025★ 1 cited

UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimation

Yinqiao Wang, Hao Xu, Pheng-Ann Heng +1

Estimating the 3D pose of hand and potential hand-held object from monocular images is a longstanding challenge. Yet, existing methods are specialized, focusing on either bare-hand…

cs.CV2025

HybridReg: Robust 3D Point Cloud Registration with Hybrid Motions

Keyu Du, Hao Xu, Haipeng Li +3

Scene-level point cloud registration is very challenging when considering dynamic foregrounds. Existing indoor datasets mostly assume rigid motions, so the trained models cannot ro…

cs.CV2024★ 3 cited

PointRegGPT: Boosting 3D Point Cloud Registration using Generative Point-Cloud Pairs for Training

Suyi Chen, Hao Xu, Haipeng Li +5

Data plays a crucial role in training learning-based methods for 3D point cloud registration. However, the real-world dataset is expensive to build, while rendering-based synthetic…

cs.CV2024★ 1 cited

HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions

Hao Xu, Haipeng Li, Yinqiao Wang +2

Reconstructing 3D hand mesh robustly from a single image is very challenging, due to the lack of diversity in existing real-world datasets. While data synthesis helps relieve the i…

cs.CV2024

3D Face Reconstruction Using A Spectral-Based Graph Convolution Encoder

Haoxin Xu, Zezheng Zhao, Yuxin Cao +3

Monocular 3D face reconstruction plays a crucial role in avatar generation, with significant demand in web-related applications such as generating virtual financial advisors in Fin…

cs.CV2024★ 2 cited

SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation

Yinqiao Wang, Hao Xu, Pheng-Ann Heng +1

Estimating 3D hand mesh from RGB images is a longstanding track, in which occlusion is one of the most challenging problems. Existing attempts towards this task often fail when the…

cs.CV2020★ 6 cited

TilinGNN: Learning to Tile with Self-Supervised Graph Neural Network

Hao Xu, Ka Hei Hui, Chi-Wing Fu +1

We introduce the first neural optimization framework to solve a classical instance of the tiling problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one o…

cs.GR2020★ 40 cited

Computational LEGO Technic Design

Hao Xu, Ka-Hei Hui, Chi-Wing Fu +1

We introduce a method to automatically compute LEGO Technic models from user input sketches, optionally with motion annotations. The generated models resemble the input sketches wi…