6 citations · 11 across the 7 of their papers we have counts for
7 papers · 1 filter
VEPHand: View-Efficient Photometric Hand Performance Capture at Scale
Zhengyang Shen, Kai-Hung Chang, Erroll Wood +18
Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geom…
High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians
Bo Peng, Xu Chen, Yi Gu +6
The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…
Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion
Tengfei Wang, Bo Zhang, Ting Zhang +8
This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in…
Name Your Colour For the Task: Artificially Discover Colour Naming via Colour Quantisation Transformer
Shenghan Su, Lin Gu, Yue Yang +2
The long-standing theory that a colour-naming system evolves under dual pressure of efficient communication and perceptual mechanism is supported by more and more linguistic studie…
3D face reconstruction with dense landmarks
Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt +11
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces mo…
Learning to Fit Morphable Models
Vasileios Choutas, Federica Bogo, Jingjing Shen +1
Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR…
The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization
Jingjing Shen, Thomas J. Cashman, Qi Ye +5
Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-…