activity
20202026
most citedRodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

6 citations · 11 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

VEPHand: View-Efficient Photometric Hand Performance Capture at Scale

Zhengyang Shen, Kai-Hung Chang, Erroll Wood +18

Robust, high-fidelity 3D hand capture, while fundamental to digital human creation, remains challenging with practical multi-view systems that balance rich photometry with the geom…

cs.CV2026

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

Bo Peng, Xu Chen, Yi Gu +6

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…

cs.CV2022★ 6 cited

Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

Tengfei Wang, Bo Zhang, Ting Zhang +8

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields. A significant challenge in…

cs.CV2022

Name Your Colour For the Task: Artificially Discover Colour Naming via Colour Quantisation Transformer

Shenghan Su, Lin Gu, Yue Yang +2

The long-standing theory that a colour-naming system evolves under dual pressure of efficient communication and perceptual mechanism is supported by more and more linguistic studie…

cs.CV2022★ 2 cited

3D face reconstruction with dense landmarks

Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt +11

Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces mo…

cs.CV2021

Learning to Fit Morphable Models

Vasileios Choutas, Federica Bogo, Jingjing Shen +1

Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR…

cs.CV2020★ 3 cited

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

Jingjing Shen, Thomas J. Cashman, Qi Ye +5

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-…