activity
20192023
most citedNear-Optimal Reinforcement Learning with Self-Play

14 citations · 31 across the 16 of their papers we have counts for

collaborators
Showing cs.LGShow all

9 papers · 1 filter

cs.LG2023

Temporal-spatial Correlation Attention Network for Clinical Data Analysis in Intensive Care Unit

Weizhi Nie, Yuhe Yu, Chen Zhang +3

In recent years, medical information technology has made it possible for electronic health record (EHR) to store fairly complete clinical data. This has brought health care into th…

cs.LG2023

Efficient Reinforcement Learning with Impaired Observability: Learning to Act with Delayed and Missing State Observations

Minshuo Chen, Jie Meng, Yu Bai +3

In real-world reinforcement learning (RL) systems, various forms of {\it impaired observability} can complicate matters. These situations arise when an agent is unable to observe t…

cs.LG2023★ 2 cited

Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation

Yuanhao Wang, Qinghua Liu, Yu Bai +1

A unique challenge in Multi-Agent Reinforcement Learning (MARL) is the curse of multiagency, where the description length of the game as well as the complexity of many existing lea…

cs.LG2023

Offline Learning in Markov Games with General Function Approximation

Yuheng Zhang, Yu Bai, Nan Jiang

We study offline multi-agent reinforcement learning (RL) in Markov games, where the goal is to learn an approximate equilibrium -- such as Nash equilibrium and (Coarse) Correlated…

cs.LG2023★ 1 cited

PiPAD: Pipelined and Parallel Dynamic GNN Training on GPUs

Chunyang Wang, Desen Sun, Yuebin Bai

Dynamic Graph Neural Networks (DGNNs) have been broadly applied in various real-life applications, such as link prediction and pandemic forecast, to capture both static structural…

cs.LG2022

Learning Rationalizable Equilibria in Multiplayer Games

Yuanhao Wang, Dingwen Kong, Yu Bai +1

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in t…