8 citations · 16 across the 3 of their papers we have counts for
5 papers
The GenAI4IDN Benchmark 3.0 - a Public Tool to Assess Generative AI Tools for the Design of Interactive Digital Narratives
Hartmut Koenitz, Jonathan Barbara, Mirjam Palosaari Eladhari
This paper presents GENAI4IDN Benchmark 3.0, the third iteration of an evaluation framework to assess Generative AI tools for creating Interactive Digital Narratives (IDNs). Moving…
INDCOR White Paper 0: Interactive Digital Narratives (IDNs) -- A Solution to the Challenge of Representing Complex Issues
Hartmut Koenitz, Jonathan Barbara, Lissa Holloway-Attaway +3
Citizens everywhere have the right to be well-informed. Yet, with the high complexity of many contemporary issues, such as global warming and migration, our means of information ne…
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives)
Hartmut Koenitz, Mirjam Palosaari Eladhari, Sandy Louchart +1
COST Action 18230 INDCOR (Interactive Narrative Design for Complexity Representations) is an interdisciplinary network of researchers and practitioners intended to further the use…
Tabletop Roleplaying Games as Procedural Content Generators
Matthew Guzdial, Devi Acharya, Max Kreminski +4
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design ca…
PCG-Based Game Design Patterns
Michael Cook, Mirjam Eladhari, Andy Nealen +5
People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game',…