activity
20142026
most citedBundle Adjustment Revisited

15 citations · 57 across the 17 of their papers we have counts for

collaborators
Showing 2026Show all

5 papers · 1 filter

cs.GR2026

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Haojie Jin, Fujia Su, Zehui Lin +9

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…

cs.GR2026

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Jierui Ren, Haojie Jin, Bo Pang +4

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…

cs.GR2026

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Zhongtao Wang, Huishan Au, Yilong Li +6

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…

cs.CV2026

DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

Xu Wang, Zhiru Wang, Shiyun Xie +2

While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate m…

cs.CV2026

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Mai Su, Qihan Yu, Zhongtao Wang +5

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predo…