activity
20142026
most citedBundle Adjustment Revisited

15 citations · 57 across the 17 of their papers we have counts for

collaborators

18 papers

cs.GR2026

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Haojie Jin, Fujia Su, Zehui Lin +9

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these eff…

cs.GR2026

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Jierui Ren, Haojie Jin, Bo Pang +4

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…

cs.GR2026

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Zhongtao Wang, Huishan Au, Yilong Li +6

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution b…

cs.CV2026

DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures

Xu Wang, Zhiru Wang, Shiyun Xie +2

While 3D Gaussian Splatting (3DGS) achieves real-time photorealistic rendering, its performance degrades significantly when training images contain transient objects that violate m…

cs.CV2026

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Mai Su, Qihan Yu, Zhongtao Wang +5

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predo…

cs.GR2025

ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Zhongtao Wang, Jiaqi Dai, Qingtian Zhu +8

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions…

cs.GR2025

NRRS: Neural Russian Roulette and Splitting

Haojie Jin, Jierui Ren, Yisong Chen +2

We propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in bat…

cs.GR2025

Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials

Jierui Ren, Haojie Jin, Bo Pang +3

Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative en…

cs.GR2025

Vertex Features for Neural Global Illumination

Rui Su, Honghao Dong, Haojie Jin +3

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature…

cs.GR2025

HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

Mai Su, Zhongtao Wang, Huishan Au +5

3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it pr…

cs.CV2025

SAIP-Net: Enhancing Remote Sensing Image Segmentation via Spectral Adaptive Information Propagation

Zhongtao Wang, Xizhe Cao, Yisong Chen +1

Semantic segmentation of remote sensing imagery demands precise spatial boundaries and robust intra-class consistency, challenging conventional hierarchical models. To address limi…

cs.CV2021★ 13 cited

AA-RMVSNet: Adaptive Aggregation Recurrent Multi-view Stereo Network

Zizhuang Wei, Qingtian Zhu, Chen Min +2

In this paper, we present a novel recurrent multi-view stereo network based on long short-term memory (LSTM) with adaptive aggregation, namely AA-RMVSNet. We firstly introduce an i…

cs.CV2020★ 10 cited

Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checking

Jianfeng Yan, Zizhuang Wei, Hongwei Yi +5

In this paper, we propose an efficient and effective dense hybrid recurrent multi-view stereo net with dynamic consistency checking, namely HC-RMVSNet, for accurate dense po…

cs.CV2019★ 15 cited

Bundle Adjustment Revisited

Yu Chen, Yisong Chen, Guoping Wang

3D reconstruction has been developing all these two decades, from moderate to medium size and to large scale. It's well known that bundle adjustment plays an important role in 3D r…

cs.CV2019

Graph-Based Parallel Large Scale Structure from Motion

Yu Chen, Shuhan Shen, Yisong Chen +1

While Structure from Motion (SfM) achieves great success in 3D reconstruction, it still meets challenges on large scale scenes. In this work, large scale SfM is deemed as a graph p…

cs.CV2019★ 8 cited

Pyramid Multi-view Stereo Net with Self-adaptive View Aggregation

Hongwei Yi, Zizhuang Wei, Mingyu Ding +4

n this paper, we propose an effective and efficient pyramid multi-view stereo (MVS) net with self-adaptive view aggregation for accurate and complete dense point cloud reconstructi…

cs.CV2018★ 10 cited

X-GANs: Image Reconstruction Made Easy for Extreme Cases

Longfei Liu, Sheng Li, Yisong Chen +1

Image reconstruction including image restoration and denoising is a challenging problem in the field of image computing. We present a new method, called X-GANs, for reconstruction…

cs.CV2014★ 1 cited

Foreground segmentation based on multi-resolution and matting

Xintong Yu, Xiaohan Liu, Yisong Chen

We propose a foreground segmentation algorithm that does foreground extraction under different scales and refines the result by matting. First, the input image is filtered and resa…