activity
20192026
most citedA Transformer-based approach to Irony and Sarcasm detection

280 citations · 315 across the 28 of their papers we have counts for

collaborators

35 papers

cs.RO2026

Spa-Bench: A Real-Robot Benchmark for Spatial Grounding in Vision-Language-Action Models

Justin Tien-Smith, Matthew Pidden, Rolandos Alexandros Potamias

Vision-language-action models (VLAs) offer a promising route toward general-purpose robotics by transferring semantic knowledge from large-scale vision-language pretraining into la…

cs.LG2026

EMG-GPT: Predictive Pretraining on Residual-Quantized EMG Tokens for Hand Pose Estimation

Ettore Magni, Rolandos Alexandros Potamias, Stefanos Zafeiriou +1

Surface electromyography (sEMG) is a low-power, cost-effective biosignal for hand-pose estimation and gesture classification. In this work, we examine whether self-supervised pretr…

cs.CV2026

Lite Any Stereo V2: Faster and Stronger Efficient Zero-Shot Stereo Matching

Junpeng Jing, Ronglai Zuo, Zhelun Shen +5

Recent advances in stereo matching have achieved remarkable accuracy, but often rely on large models, heavy computation, or additional foundation-model priors, making them difficul…

cs.CV2026

Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation

Chrysa Pratikaki, Pablo Ruiz-Ponce, Jiankang Deng +2

Recent advances in 4D Human-Object Interaction (HOI) generation have enabled increasingly realistic motion synthesis, particularly for single-object manipulation. Yet current resea…

cs.CV2026

StableHand: Quality-Aware Flow Matching for World-Space Dual-Hand Motion Estimation from Egocentric Video

Huajian Zeng, Chaohua Yao, Yuantai Zhang +3

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track th…

cs.CV2026

HO-Flow: Generalizable Hand-Object Interaction Generation with Latent Flow Matching

Zerui Chen, Rolandos Alexandros Potamias, Shizhe Chen +3

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plau…

cs.CV2026

Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering

Yura Choi, Roy Miles, Rolandos Alexandros Potamias +3

Understanding and answering questions based on a user's pointing gesture is essential for next-generation egocentric AI assistants. However, current Multimodal Large Language Model…

cs.CV2026

AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimation

Chen Si, Yulin Liu, Bo Ai +4

We present AnyHand, a large-scale synthetic dataset designed to advance the state of the art in 3D hand pose estimation. While recent works with foundation approaches have shown th…

cs.CV2026

DreamCAD: Scaling Multi-modal CAD Generation using Differentiable Parametric Surfaces

Mohammad Sadil Khan, Muhammad Usama, Rolandos Alexandros Potamias +4

Computer-Aided Design (CAD) relies on structured and editable geometric representations, yet existing generative methods are constrained by small annotated datasets with explicit d…

cs.RO2026

DiffMorphGrasp: A Diffusion Framework Conditioned on Hand Morphology for Cross-Embodiment Grasp Generation

Zhiyuan Wu, Xiangyu Zhang, Zhuo Chen +3

As robots are deployed across diverse environments, manipulation tasks require robot hands with different morphologies to satisfy varying task requirements, hardware capabilities,…

cs.CV2026

MaDiS: Taming Masked Diffusion Language Models for Sign Language Generation

Ronglai Zuo, Rolandos Alexandros Potamias, Qi Sun +3

Sign language generation (SLG) aims to translate written texts into expressive sign motions, bridging communication barriers for the Deaf and Hard-of-Hearing communities. Recent st…

cs.CV2025

Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models

Pablo Ruiz-Ponce, Sergio Escalera, José García-Rodríguez +2

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all i…

cs.CV2025

STARCaster: Spatio-Temporal AutoRegressive Video Diffusion for Identity- and View-Aware Talking Portraits

Foivos Paraperas Papantoniou, Stathis Galanakis, Rolandos Alexandros Potamias +2

This paper presents STARCaster, an identity-aware spatio-temporal video diffusion model that addresses both speech-driven portrait animation and dynamic viewpoint control, given an…

cs.CV2025

VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning

Jinglei Zhang, Yuanfan Guo, Rolandos Alexandros Potamias +3

In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancement…

cs.CV2025

ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling

Rolandos Alexandros Potamias, Stathis Galanakis, Jiankang Deng +2

Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on…

cs.RO2025

CEDex: Cross-Embodiment Dexterous Grasp Generation at Scale from Human-like Contact Representations

Zhiyuan Wu, Rolandos Alexandros Potamias, Xuyang Zhang +3

Cross-embodiment dexterous grasp synthesis refers to adaptively generating and optimizing grasps for various robotic hands with different morphologies. This capability is crucial f…

cs.CV2025

HORT: Monocular Hand-held Objects Reconstruction with Transformers

Zerui Chen, Rolandos Alexandros Potamias, Shizhe Chen +1

Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which…

cs.CV2025

Arc2Avatar: Generating Expressive 3D Avatars from a Single Image via ID Guidance

Dimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias +2

Inspired by the effectiveness of 3D Gaussian Splatting (3DGS) in reconstructing detailed 3D scenes within multi-view setups and the emergence of large 2D human foundation models, w…

cs.CV2025

HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos

Jinglei Zhang, Jiankang Deng, Chao Ma +1

Despite the advent in 3D hand pose estimation, current methods predominantly focus on single-image 3D hand reconstruction in the camera frame, overlooking the world-space motion of…

cs.CV2024★ 1 cited

ZeroGS: Training 3D Gaussian Splatting from Unposed Images

Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas +3

Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photo-realistic images. However, the pre-requisite of running Struct…

cs.CV2024★ 1 cited

Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator

Ronglai Zuo, Rolandos Alexandros Potamias, Evangelos Ververas +2

Sign language is a visual language that encompasses all linguistic features of natural languages and serves as the primary communication method for the deaf and hard-of-hearing com…

cs.CV2024★ 1 cited

WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild

Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng +1

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotic…

cs.CV2024

SAGS: Structure-Aware 3D Gaussian Splatting

Evangelos Ververas, Rolandos Alexandros Potamias, Jifei Song +2

Following the advent of NeRFs, 3D Gaussian Splatting (3D-GS) has paved the way to real-time neural rendering overcoming the computational burden of volumetric methods. Following th…

cs.CV2024★ 1 cited

ShapeFusion: A 3D diffusion model for localized shape editing

Rolandos Alexandros Potamias, Michail Tarasiou, Stylianos Ploumpis +1

In the realm of 3D computer vision, parametric models have emerged as a ground-breaking methodology for the creation of realistic and expressive 3D avatars. Traditionally, they rel…