54 citations · 94 across the 8 of their papers we have counts for
8 papers
RoMo: A Robust Solver for Full-body Unlabeled Optical Motion Capture
Xiaoyu Pan, Bowen Zheng, Xinwei Jiang +4
Optical motion capture (MoCap) is the "gold standard" for accurately capturing full-body motions. To make use of raw MoCap point data, the system labels the points with correspondi…
Decoupling Contact for Fine-Grained Motion Style Transfer
Xiangjun Tang, Linjun Wu, He Wang +7
Motion style transfer changes the style of a motion while retaining its content and is useful in computer animations and games. Contact is an essential component of motion style tr…
SocialCVAE: Predicting Pedestrian Trajectory via Interaction Conditioned Latents
Wei Xiang, Haoteng Yin, He Wang +1
Pedestrian trajectory prediction is the key technology in many applications for providing insights into human behavior and anticipating human future motions. Most existing empirica…
RSMT: Real-time Stylized Motion Transition for Characters
Xiangjun Tang, Linjun Wu, He Wang +6
Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical require…
Spatio-temporal Keyframe Control of Traffic Simulation using Coarse-to-Fine Optimization
Yi Han, He Wang, Xiaogang Jin
We present a novel traffic trajectory editing method which uses spatio-temporal keyframes to control vehicles during the simulation to generate desired traffic trajectories. By tak…
Real-time Controllable Motion Transition for Characters
Xiangjun Tang, He Wang, Bo Hu +4
Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three c…