19 citations · 62 across the 16 of their papers we have counts for
5 papers · 1 filter
SAGA: Stochastic Whole-Body Grasping with Contact
Yan Wu, Jiahao Wang, Yan Zhang +4
The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction…
The Wanderings of Odysseus in 3D Scenes
Yan Zhang, Siyu Tang
Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to ge…
EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices
Siwei Zhang, Qianli Ma, Yan Zhang +5
Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…
Learning Motion Priors for 4D Human Body Capture in 3D Scenes
Siwei Zhang, Yan Zhang, Federica Bogo +2
Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…
LEAP: Learning Articulated Occupancy of People
Marko Mihajlovic, Yan Zhang, Michael J. Black +1
Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in…