activity
20182025
most citedPerpetual Motion: Generating Unbounded Human Motion

19 citations · 62 across the 16 of their papers we have counts for

collaborators

21 papers

cs.CV2025

SmallGS: Gaussian Splatting-based Camera Pose Estimation for Small-Baseline Videos

Yuxin Yao, Yan Zhang, Zhening Huang +1

Dynamic videos with small baseline motions are ubiquitous in daily life, especially on social media. However, these videos present a challenge to existing pose estimation framework…

cs.CV2024

Degrees of Freedom Matter: Inferring Dynamics from Point Trajectories

Yan Zhang, Sergey Prokudin, Marko Mihajlovic +2

Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision, essential in enhancing applications related to scene reconstruction, motion trackin…

cs.CV2024★ 1 cited

RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method

Ming Yan, Yan Zhang, Shuqiang Cai +8

Comprehensive capturing of human motions requires both accurate captures of complex poses and precise localization of the human within scenes. Most of the HPE datasets and methods…

cs.CV2024

EgoGen: An Egocentric Synthetic Data Generator

Gen Li, Kaifeng Zhao, Siwei Zhang +5

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to t…

cs.CV2023

Synthesizing Diverse Human Motions in 3D Indoor Scenes

Kaifeng Zhao, Yan Zhang, Shaofei Wang +2

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approac…

cs.CV2023

Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views

Siwei Zhang, Qianli Ma, Yan Zhang +3

Automatic perception of human behaviors during social interactions is crucial for AR/VR applications, and an essential component is estimation of plausible 3D human pose and shape…

cs.CV2022

Compositional Human-Scene Interaction Synthesis with Semantic Control

Kaifeng Zhao, Shaofei Wang, Yan Zhang +2

Synthesizing natural interactions between virtual humans and their 3D environments is critical for numerous applications, such as computer games and AR/VR experiences. Our goal is…

cs.CV2021★ 2 cited

SAGA: Stochastic Whole-Body Grasping with Contact

Yan Wu, Jiahao Wang, Yan Zhang +4

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction…

cs.CV2021

The Wanderings of Odysseus in 3D Scenes

Yan Zhang, Siyu Tang

Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to ge…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021★ 4 cited

Learning Motion Priors for 4D Human Body Capture in 3D Scenes

Siwei Zhang, Yan Zhang, Federica Bogo +2

Recovering high-quality 3D human motion in complex scenes from monocular videos is important for many applications, ranging from AR/VR to robotics. However, capturing realistic hum…

cs.CV2021

LEAP: Learning Articulated Occupancy of People

Marko Mihajlovic, Yan Zhang, Michael J. Black +1

Substantial progress has been made on modeling rigid 3D objects using deep implicit representations. Yet, extending these methods to learn neural models of human shape is still in…

cs.CV2020★ 7 cited

We are More than Our Joints: Predicting how 3D Bodies Move

Yan Zhang, Michael J. Black, Siyu Tang

A key step towards understanding human behavior is the prediction of 3D human motion. Successful solutions have many applications in human tracking, HCI, and graphics. Most previou…

cs.CV2020★ 8 cited

4D Human Body Capture from Egocentric Video via 3D Scene Grounding

Miao Liu, Dexin Yang, Yan Zhang +3

We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera mot…

cs.CV2020

PLACE: Proximity Learning of Articulation and Contact in 3D Environments

Siwei Zhang, Yan Zhang, Qianli Ma +2

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bod…

cs.CV2020★ 12 cited

Grasping Field: Learning Implicit Representations for Human Grasps

Korrawe Karunratanakul, Jinlong Yang, Yan Zhang +3

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reason…

cs.CV2020★ 19 cited

Perpetual Motion: Generating Unbounded Human Motion

Yan Zhang, Michael J. Black, Siyu Tang

The modeling of human motion using machine learning methods has been widely studied. In essence it is a time-series modeling problem involving predicting how a person will move in…

cs.CV2019★ 4 cited

Generating 3D People in Scenes without People

Yan Zhang, Mohamed Hassan, Heiko Neumann +2

We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans…

cs.LG2019★ 2 cited

Frontal Low-rank Random Tensors for Fine-grained Action Segmentation

Yan Zhang, Krikamol Muandet, Qianli Ma +2

Fine-grained action segmentation in long untrimmed videos is an important task for many applications such as surveillance, robotics, and human-computer interaction. To understand s…

cs.CV2018

An Empirical Study towards Understanding How Deep Convolutional Nets Recognize Falls

Yan Zhang, Heiko Neumann

Detecting unintended falls is essential for ambient intelligence and healthcare of elderly people living alone. In recent years, deep convolutional nets are widely used in human ac…

cs.CV2018★ 2 cited

Local Temporal Bilinear Pooling for Fine-grained Action Parsing

Yan Zhang, Siyu Tang, Krikamol Muandet +2

Fine-grained temporal action parsing is important in many applications, such as daily activity understanding, human motion analysis, surgical robotics and others requiring subtle a…