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20172022
most citedQuadruplet Network with One-Shot Learning for Fast Visual Object Tracking

167 citations · 205 across the 8 of their papers we have counts for

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Showing cs.GRShow all

5 papers · 1 filter

cs.GR2021★ 9 cited

HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction

Xiaoyu Pan, Jiancong Huang, Jiaming Mai +5

Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automate such processes and significa…

cs.GR2021★ 5 cited

Example-based Real-time Clothing Synthesis for Virtual Agents

Nannan Wu, Qianwen Chao, Yanzhen Chen +7

We present a real-time cloth animation method for dressing virtual humans of various shapes and poses. Our approach formulates the clothing deformation as a high-dimensional functi…

cs.GR2020★ 1 cited

Signed Distance Fields Dynamic Diffuse Global Illumination

Jinkai Hu, Milo Yip, G. Elias Alonso +3

Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. State of t…

cs.GR2020★ 1 cited

FASTSWARM: A Data-driven FrAmework for Real-time Flying InSecT SWARM Simulation

Wei Xiang, Xinran Yao, He Wang +1

Insect swarms are common phenomena in nature and therefore have been actively pursued in computer animation. Realistic insect swarm simulation is difficult due to two challenges: h…

cs.GR2018★ 8 cited

Heter-Sim: Heterogeneous multi-agent systems simulation by interactive data-driven optimization

Jiaping Ren, Wei Xiang, Yangxi Xiao +3

Interactive multi-agent simulation algorithms are used to compute the trajectories and behaviors of different entities in virtual reality scenarios. However, current methods involv…