most citedThe Making of 5G: Building an End-to-End 5G-Enabled System

13 citations · 25 across the 6 of their papers we have counts for

collaborators

6 papers

cs.NI2020

Can a Wi-Fi WLAN Support a First Person Shooter?

Jose Saldana, Juan Luis de la Cruz, Luis Sequeira +2

In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scen…

cs.NI20204 cited

The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic

Jose Saldana, Mirko Suznjevic, Luis Sequeira +3

We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer app…

cs.NI202013 cited

The Making of 5G: Building an End-to-End 5G-Enabled System

Idelkys Quintana-Ramirez, Anthony Tsiopoulos, Maria A Lema +6

This article documents one of the world's first standards-compliant pre-commercial end-to-end 5th generation (5G) systems. Focus is on a standardized 5G architecture which includes…

cs.NI20207 cited

Traffic Optimization for TCP-based Massive Multiplayer Online Games

Jose Saldana, Luis Sequeira, Julian Fernandez-Navajas +1

This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online…

cs.NI2020

Influencia del Buffer del Router en la Distribucíon de Video P2P-TV

Idelkys Quintana, Jose Saldana, Jose Ruiz Mas +3

This work presents a study of the behaviour of the router buffer when managing the traffic of P2P-TV applications, where a number of peers exchange video content. First, a summary…

cs.NI20201 cited

Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality

Jose Saldana, Julian Fernandez Navajas, Jose Ruiz Mas +2

This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of playe…