13 citations · 25 across the 6 of their papers we have counts for
6 papers
Can a Wi-Fi WLAN Support a First Person Shooter?
Jose Saldana, Juan Luis de la Cruz, Luis Sequeira +2
In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scen…
The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic
Jose Saldana, Mirko Suznjevic, Luis Sequeira +3
We study TCP flows coexistence between Massive Multiplayer Online Role Playing Games (MMORPGs) and other TCP applications, by taking World of Warcraft (WoW) and a file transfer app…
The Making of 5G: Building an End-to-End 5G-Enabled System
Idelkys Quintana-Ramirez, Anthony Tsiopoulos, Maria A Lema +6
This article documents one of the world's first standards-compliant pre-commercial end-to-end 5th generation (5G) systems. Focus is on a standardized 5G architecture which includes…
Traffic Optimization for TCP-based Massive Multiplayer Online Games
Jose Saldana, Luis Sequeira, Julian Fernandez-Navajas +1
This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online…
Influencia del Buffer del Router en la Distribucíon de Video P2P-TV
Idelkys Quintana, Jose Saldana, Jose Ruiz Mas +3
This work presents a study of the behaviour of the router buffer when managing the traffic of P2P-TV applications, where a number of peers exchange video content. First, a summary…
Comparison of Multiplexing Policies for FPS Games in terms of Subjective Quality
Jose Saldana, Julian Fernandez Navajas, Jose Ruiz Mas +2
This paper compares two policies which can be used for multiplexing the traffic of a number of players of a First Person Shooter game. A network scenario in which a number of playe…