activity
20192025
most citedPARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

5 citations · 6 across the 4 of their papers we have counts for

collaborators

7 papers

cs.GR20255 cited

PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers

Michael Xu, Yi Shi, KangKang Yin +1

Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and j…

cs.CV2023

AAMDM: Accelerated Auto-regressive Motion Diffusion Model

Tianyu Li, Calvin Qiao, Guanqiao Ren +2

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations t…

cs.LG2021

Discovering Diverse Athletic Jumping Strategies

Zhiqi Yin, Zeshi Yang, Michiel van de Panne +1

We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control…

cs.GR2021

Learning and Exploring Motor Skills with Spacetime Bounds

Li-Ke Ma, Zeshi Yang, Xin Tong +2

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables…

cs.CV20201 cited

Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features

Zeshi Yang, Kangkang Yin

Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Netw…

cs.CV2020

Hierarchical Action Classification with Network Pruning

Mahdi Davoodikakhki, KangKang Yin

Research on human action classification has made significant progresses in the past few years. Most deep learning methods focus on improving performance by adding more network comp…