activity
20182024
most citedDynamics-Regulated Kinematic Policy for Egocentric Pose Estimation

38 citations · 156 across the 18 of their papers we have counts for

collaborators

18 papers

cs.CV2024★ 1 cited

Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions

Rawal Khirodkar, Jyun-Ting Song, Jinkun Cao +2

Understanding how humans interact with each other is key to building realistic multi-human virtual reality systems. This area remains relatively unexplored due to the lack of large…

cs.RO2024

Omnigrasp: Grasping Diverse Objects with Simulated Humanoids

Zhengyi Luo, Jinkun Cao, Sammy Christen +3

We present a method for controlling a simulated humanoid to grasp an object and move it to follow an object's trajectory. Due to the challenges in controlling a humanoid with dexte…

cs.RO2024

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

Tairan He, Zhengyi Luo, Xialin He +6

We present OmniH2O (Omni Human-to-Humanoid), a learning-based system for whole-body humanoid teleoperation and autonomy. Using kinematic pose as a universal control interface, Omni…

cs.CV2024

Real-Time Simulated Avatar from Head-Mounted Sensors

Zhengyi Luo, Jinkun Cao, Rawal Khirodkar +4

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-m…

cs.RO2024★ 3 cited

Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation

Tairan He, Zhengyi Luo, Wenli Xiao +4

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB ca…

cs.CV2023★ 20 cited

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani +98

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric…

cs.CV2023★ 4 cited

Universal Humanoid Motion Representations for Physics-Based Control

Zhengyi Luo, Jinkun Cao, Josh Merel +4

We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control. Due to the high dimensionality of humanoids…

cs.CV2023★ 1 cited

Perpetual Humanoid Control for Real-time Simulated Avatars

Zhengyi Luo, Jinkun Cao, Alexander Winkler +2

We present a physics-based humanoid controller that achieves high-fidelity motion imitation and fault-tolerant behavior in the presence of noisy input (e.g. pose estimates from vid…

cs.CV2023★ 1 cited

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Davis Rempe, Zhengyi Luo, Xue Bin Peng +5

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in gui…

cs.GR2022★ 1 cited

From Universal Humanoid Control to Automatic Physically Valid Character Creation

Zhengyi Luo, Ye Yuan, Kris M. Kitani

Automatically designing virtual humans and humanoids holds great potential in aiding the character creation process in games, movies, and robots. In some cases, a character creator…

cs.CV2022★ 19 cited

Embodied Scene-aware Human Pose Estimation

Zhengyi Luo, Shun Iwase, Ye Yuan +1

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person o…

cs.LG2021★ 5 cited

Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design

Ye Yuan, Yuda Song, Zhengyi Luo +2

An agent's functionality is largely determined by its design, i.e., skeletal structure and joint attributes (e.g., length, size, strength). However, finding the optimal agent desig…

cs.CV2021★ 38 cited

Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation

Zhengyi Luo, Ryo Hachiuma, Ye Yuan +1

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinema…

cs.CV2020★ 4 cited

Kinematics-Guided Reinforcement Learning for Object-Aware 3D Ego-Pose Estimation

Zhengyi Luo, Ryo Hachiuma, Ye Yuan +2

We propose a method for incorporating object interaction and human body dynamics into the task of 3D ego-pose estimation using a head-mounted camera. We use a kinematics model of t…

cs.CV2020★ 10 cited

3D Human Motion Estimation via Motion Compression and Refinement

Zhengyi Luo, S. Alireza Golestaneh, Kris M. Kitani

We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational A…

cs.CV2020★ 33 cited

Learning Shape Representations for Clothing Variations in Person Re-Identification

Yu-Jhe Li, Zhengyi Luo, Xinshuo Weng +1

Person re-identification (re-ID) aims to recognize instances of the same person contained in multiple images taken across different cameras. Existing methods for re-ID tend to rely…

cs.CV2018★ 8 cited

Cross-Domain 3D Equivariant Image Embeddings

Carlos Esteves, Avneesh Sud, Zhengyi Luo +2

Spherical convolutional networks have been introduced recently as tools to learn powerful feature representations of 3D shapes. Spherical CNNs are equivariant to 3D rotations makin…

cs.CV2018★ 8 cited

Cloud Chaser: Real Time Deep Learning Computer Vision on Low Computing Power Devices

Zhengyi Luo, Austin Small, Liam Dugan +1

Internet of Things(IoT) devices, mobile phones, and robotic systems are often denied the power of deep learning algorithms due to their limited computing power. However, to provide…