52 citations · 133 across the 10 of their papers we have counts for
4 papers · 1 filter
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
Sebastian Cmentowski, Jens Krüger
Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it rema…
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krüger
On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games…
Towards Sneaking as a Playful Input Modality for Virtual Environments
Sebastian Cmentowski, Andrey Krekhov, André Zenner +2
Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences…
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation
Andrey Krekhov, Jens Krueger
Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization.…