52 citations · 133 across the 10 of their papers we have counts for
10 papers
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
Sebastian Cmentowski, Fabian Kievelitz, Jens Krüger
The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenti…
Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments
Sebastian Cmentowski, Jens Krüger
Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it rema…
"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krüger
On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games…
Towards Sneaking as a Playful Input Modality for Virtual Environments
Sebastian Cmentowski, Andrey Krekhov, André Zenner +2
Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences…
Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation
Andrey Krekhov, Jens Krueger
Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization.…
Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic
Sebastian Cmentowski, Jens Krüger
In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online…
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1
Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…
A Discrete Probabilistic Approach to Dense Flow Visualization
Daniel Preuß, Tino Weinkauf, Jens Krüger
Dense flow visualization is a popular visualization paradigm. Traditionally, the various models and methods in this area use a continuous formulation, resting upon the solid founda…
Toward a Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1
Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krüger
In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive…