activity
20192025
most citedOutstanding: A Multi-Perspective Travel Approach for Virtual Reality Games

52 citations · 133 across the 10 of their papers we have counts for

collaborators

10 papers

cs.HC2025★ 10 cited

Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games

Sebastian Cmentowski, Fabian Kievelitz, Jens Krüger

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenti…

cs.HC2021★ 6 cited

Effects of Task Type and Wall Appearance on Collision Behavior in Virtual Environments

Sebastian Cmentowski, Jens Krüger

Driven by the games community, virtual reality setups have lately evolved into affordable and consumer-ready mobile headsets. However, despite these promising improvements, it rema…

cs.HC2021★ 3 cited

"I Packed My Bag and in It I Put...": A Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krüger

On a journey, a backpack is a perfect place to store and organize the necessary provisions and tools. Similarly, carrying and managing items is a central part of most digital games…

cs.HC2021★ 5 cited

Towards Sneaking as a Playful Input Modality for Virtual Environments

Sebastian Cmentowski, Andrey Krekhov, André Zenner +2

Using virtual reality setups, users can fade out of their surroundings and dive fully into a thrilling and appealing virtual environment. The success of such immersive experiences…

cs.HC2021★ 20 cited

Deadeye: A Novel Preattentive Visualization Technique Based on Dichoptic Presentation

Andrey Krekhov, Jens Krueger

Preattentive visual features such as hue or flickering can effectively draw attention to an object of interest -- for instance, an important feature in a scientific visualization.…

cs.HC2020★ 19 cited

Playing With Friends -- The Importance of Social Play During the COVID-19 Pandemic

Sebastian Cmentowski, Jens Krüger

In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing governments worldwide to establish social distancing measures. Consequently, people had to switch to online…

cs.HC2020★ 13 cited

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

Andrey Krekhov, Daniel Preuß, Sebastian Cmentowski +1

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such gam…

cs.GR2020★ 1 cited

A Discrete Probabilistic Approach to Dense Flow Visualization

Daniel Preuß, Tino Weinkauf, Jens Krüger

Dense flow visualization is a popular visualization paradigm. Traditionally, the various models and methods in this area use a continuous formulation, resting upon the solid founda…

cs.HC2019★ 4 cited

Toward a Taxonomy of Inventory Systems for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller +1

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used t…

cs.HC2019★ 52 cited

Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games

Sebastian Cmentowski, Andrey Krekhov, Jens Krüger

In virtual reality games, players dive into fictional environments and can experience a compelling and immersive world. State-of-the-art VR systems allow for natural and intuitive…