activity
20162026
most citedEnhancing semantic expressivity in the cultural heritage domain: exposing the Zeri Photo Archive as Linked Open Data

37 citations · 38 across the 18 of their papers we have counts for

collaborators
Showing math.COShow all

19 papers · 1 filter

math.CO2025

Deduction with moves

Andrea C. Burgess, Nancy E. Clarke, Shannon L. Fitzpatrick +1

The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is al…

math.CO2025

Minimal Graph Embeddings via Point Deletions in Steiner triple systems

Melissa A. Huggan, Svenja Huntemann, Brett Stevens

The game Nofil is a two-player combinatorial game in which players take turns marking points of a design such that the set of marked points does not contain a block. Equivalently,…

math.CO2025

A note on the strength of a hypercube

Melissa A. Huggan, M. E. Messinger, Dylan Pearson

As a generalization of super magic strength, the strength of a graph was introduced in [R. Ichishima, F.A. Muntaner-Batle, A. Oshima, Bounds for the strength of graphs, Austral. J.…

math.CO2024

Cops and Attacking Robbers with Cycle Constraints

Alexander Clow, Melissa A. Huggan, M. E. Messinger

This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber.…

math.CO2024

Tic-Tac-Toe on Designs

Peter Danziger, Melissa A. Huggan, Rehan Malik +1

We consider playing the game of Tic-Tac-Toe on block designs BIBD() and transversal designs TD(). Players take turns choosing points and the first player to complete…

math.CO2023

The damage number of the Cartesian product of graphs

Melissa A. Huggan, Margaret-Ellen Messinger, Amanda Porter

We consider a variation of Cops and Robber, introduced in [D. Cox and A. Sanaei, The damage number of a graph, [Aust. J. of Comb. 75(1) (2019) 1-16] where vertices visited by a rob…

math.CO2021

The localization capture time of a graph

Natalie C. Behague, Anthony Bonato, Melissa A. Huggan +2

The localization game is a pursuit-evasion game analogous to Cops and Robbers, where the robber is invisible and the cops send distance probes in an attempt to identify the locatio…

math.CO2021

The combinatorial game nofil played on Steiner Triple Systems

Melissa A. Huggan, Svenja Huntemann, Brett Stevens

We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a…

math.CO2021

Progress on the localization number of a graph

Anthony Bonato, Melissa A. Huggan, Trent G. Marbach

We highlight new results on the localization number of a graph, a parameter derived from the localization graph searching game. After introducing the game and providing an overview…

math.CO2021

The game of Flipping Coins

Anthony Bonato, Melissa A. Huggan, Richard J. Nowakowski

We consider Flipping Coins, a partizan version of the impartial game Turning Turtles, played on lines of coins. We show the values of this game are numbers, and these are found by…

math.CO2021

An investigation into the application of genetic programming to combinatorial game theory

Melissa A. Huggan, Craig Tennenhouse

Genetic programming is the practice of evolving formulas using crossover and mutation of genes representing functional operations. Motivated by genetic evolution we develop and sol…

math.CO2021

A Note on Numbers

Alda Carvalho, Melissa A. Huggan, Richard J. Nowakowski +1

When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage t…

math.CO2020

Ordinal Sums, Clockwise Hackenbush, and Domino Shave

Alda Carvalho, Melissa A. Huggan, Richard J. Nowakowski +1

We present two rulesets, Domino Shave and Clockwise Hackenbush. The first is somehow natural and, as special cases, includes Stirling Shave and Hetyei's Bernoulli game. Clockwise H…

math.CO2020

Tic-Tac-Toe on an Affine Plane of order 4

Peter Danziger, Melissa A. Huggan, Rehan Malik +1

The game of tic-tac-toe is well known. In particular, in its classic version it is famous for being unwinnable by either player. While classically it is played on a grid, it is nat…

math.CO2020

The localization number and metric dimension of graphs of diameter 2

Anthony Bonato, Melissa A. Huggan, Trent Marbach

We consider the localization number and metric dimension of certain graphs of diameter , focusing on families of Kneser graphs and graphs without 4-cycles. For the Kneser graphs…

math.CO2020

Cops and an Insightful Robber

Melissa A. Huggan, Richard J. Nowakowski

The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observe…

math.CO2020

Cheating Robot Games: A model for insider information

Melissa A. Huggan, Richard J. Nowakowski

Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. Thes…

math.CO2020

The localization number of designs

Anthony Bonato, Melissa A. Huggan, Trent Marbach

We study the localization number of incidence graphs of designs. In the localization game played on a graph, the cops attempt to determine the location of an invisible robber via d…

math.CO2018

Simultaneous Combinatorial Game Theory

Melissa Huggan, Richard J. Nowakowski, Paul Ottaway

Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no cha…