Cops and Attacking Robbers with Cycle Constraints
arXiv:2408.02225
Abstract
This paper considers the Cops and Attacking Robbers game, a variant of Cops and Robbers, where the robber is empowered to attack a cop in the same way a cop can capture the robber. In a graph , the number of cops required to capture a robber in the Cops and Attacking Robbers game is denoted by $\attCop(G)$. We characterise the triangle-free graphs with $\attCop(G) \leq 2$ via a natural generalisation of the cop-win characterisation by Nowakowski and Winkler \cite{nowakowski1983vertex}. We also prove that all bipartite planar graphs have $\attCop(G) \leq 4$ and show this is tight by constructing a bipartite planar graph with $\attCop(G) = 4$. Finally we construct non-isomorphic graphs of order with $\attCop(H) = 6$ and $\cop(H)=3$. This provides the first example of a graph with $\attCop(H) - \cop(H) \geq 3$ extending work by Bonato, Finbow, Gordinowicz, Haidar, Kinnersley, Mitsche, PraÅat, and Stacho \cite{bonato2014robber}. We conclude with a list of conjectures and open problems.
25 pages, 5 figures