activity
20182025
most citedConvolutional Autoencoders for Human Motion Infilling

88 citations · 423 across the 74 of their papers we have counts for

collaborators
Showing 2024Show all

17 papers · 1 filter

cs.LG2024

Eliminating Oversaturation and Artifacts of High Guidance Scales in Diffusion Models

Seyedmorteza Sadat, Otmar Hilliges, Romann M. Weber

Classifier-free guidance (CFG) is crucial for improving both generation quality and alignment between the input condition and final output in diffusion models. While a high guidanc…

cs.CV2024★ 14 cited

Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures

Marcel C. Bühler, Gengyan Li, Erroll Wood +13

Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hund…

cs.CV2024

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

Chen Guo, Tianjian Jiang, Manuel Kaufmann +4

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that e…

cs.CV2024

Human Hair Reconstruction with Strand-Aligned 3D Gaussians

Egor Zakharov, Vanessa Sklyarova, Michael Black +3

We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions fr…

cs.CV2024

Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video

Boxiang Rong, Artur Grigorev, Wenbo Wang +4

We introduce Gaussian Garments, a novel approach for reconstructing realistic simulation-ready garment assets from multi-view videos. Our method represents garments with a combinat…

cs.CV2024

AvatarPose: Avatar-guided 3D Pose Estimation of Close Human Interaction from Sparse Multi-view Videos

Feichi Lu, Zijian Dong, Jie Song +1

Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people. This difficu…

cs.LG2024

No Training, No Problem: Rethinking Classifier-Free Guidance for Diffusion Models

Seyedmorteza Sadat, Manuel Kansy, Otmar Hilliges +1

Classifier-free guidance (CFG) has become the standard method for enhancing the quality of conditional diffusion models. However, employing CFG requires either training an uncondit…

cs.CV2024★ 1 cited

MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

Zeren Jiang, Chen Guo, Manuel Kaufmann +4

We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally…

cs.CV2024

EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting

Daiwei Zhang, Gengyan Li, Jiajie Li +5

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the env…

cs.LG2024

RILe: Reinforced Imitation Learning

Mert Albaba, Sammy Christen, Thomas Langarek +3

Acquiring complex behaviors is essential for artificially intelligent agents, yet learning these behaviors in high-dimensional settings poses a significant challenge due to the vas…

cs.GR2024★ 25 cited

ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

Artur Grigorev, Giorgio Becherini, Michael J. Black +2

Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a l…

cs.LG2024★ 1 cited

LiteVAE: Lightweight and Efficient Variational Autoencoders for Latent Diffusion Models

Seyedmorteza Sadat, Jakob Buhmann, Derek Bradley +2

Advances in latent diffusion models (LDMs) have revolutionized high-resolution image generation, but the design space of the autoencoder that is central to these systems remains un…

cs.CV2024

4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

Wenbo Wang, Hsuan-I Ho, Chen Guo +5

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to cap…

cs.CV2024★ 1 cited

WANDR: Intention-guided Human Motion Generation

Markos Diomataris, Nikos Athanasiou, Omid Taheri +3

Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing meth…

cs.RO2024★ 1 cited

GraspXL: Generating Grasping Motions for Diverse Objects at Scale

Hui Zhang, Sammy Christen, Zicong Fan +2

Human hands possess the dexterity to interact with diverse objects such as grasping specific parts of the objects and/or approaching them from desired directions. More importantly,…

cs.CV2024★ 2 cited

Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

Zicong Fan, Takehiko Ohkawa, Linlin Yang +21

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important fo…

cs.CV2024★ 2 cited

RHOBIN Challenge: Reconstruction of Human Object Interaction

Xianghui Xie, Xi Wang, Nikos Athanasiou +17

Modeling the interaction between humans and objects has been an emerging research direction in recent years. Capturing human-object interaction is however a very challenging task d…