activity
20182025
most citedConvolutional Autoencoders for Human Motion Infilling

88 citations · 423 across the 74 of their papers we have counts for

collaborators
Showing 2022Show all

20 papers · 1 filter

cs.CV2022★ 2 cited

InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds

Tianjian Jiang, Xu Chen, Jie Song +1

In this paper, we take a significant step towards real-world applicability of monocular neural avatar reconstruction by contributing InstantAvatar, a system that can reconstruct hu…

cs.CV2022★ 3 cited

HARP: Personalized Hand Reconstruction from a Monocular RGB Video

Korrawe Karunratanakul, Sergey Prokudin, Otmar Hilliges +1

We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstr…

cs.CV2022★ 3 cited

PointAvatar: Deformable Point-based Head Avatars from Videos

Yufeng Zheng, Wang Yifan, Gordon Wetzstein +2

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Cur…

cs.CV2022★ 5 cited

HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamics

Artur Grigorev, Bernhard Thomaszewski, Michael J. Black +1

We propose a method that leverages graph neural networks, multi-level message passing, and unsupervised training to enable real-time prediction of realistic clothing dynamics. Wher…

cs.CV2022★ 1 cited

GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields

Alessandro Ruzzi, Xiangwei Shi, Xi Wang +5

We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection methods operate on 2D images and struggle to generate 3D consistent results. Inst…

cs.CV2022★ 2 cited

Fast-SNARF: A Fast Deformer for Articulated Neural Fields

Xu Chen, Tianjian Jiang, Jie Song +4

Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects,…

cs.CV2022

DINER: Depth-aware Image-based NEural Radiance fields

Malte Prinzler, Otmar Hilliges, Justus Thies

We present Depth-aware Image-based NEural Radiance fields (DINER). Given a sparse set of RGB input views, we predict depth and feature maps to guide the reconstruction of a volumet…

cs.LG2022

Utilizing Synthetic Data in Supervised Learning for Robust 5-DoF Magnetic Marker Localization

Mengfan Wu, Thomas Langerak, Otmar Hilliges +1

Tracking passive magnetic markers plays a vital role in advancing healthcare and robotics, offering the potential to significantly improve the precision and efficiency of systems.…

cs.HC2022★ 8 cited

Computational Design of Active Kinesthetic Garments

Velko Vechev, Ronan Hinchet, Stelian Coros +2

Garments with the ability to provide kinesthetic force-feedback on-demand can augment human capabilities in a non-obtrusive way, enabling numerous applications in VR haptics, motio…

cs.CV2022

Reconstructing Action-Conditioned Human-Object Interactions Using Commonsense Knowledge Priors

Xi Wang, Gen Li, Yen-Ling Kuo +3

We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D im…

cs.HC2022★ 2 cited

MARLUI: Multi-Agent Reinforcement Learning for Adaptive UIs

Thomas Langerak, Sammy Christen, Mert Albaba +2

Adaptive user interfaces (UIs) automatically change an interface to better support users' tasks. Recently, machine learning techniques have enabled the transition to more powerful…

cs.CV2022

TempCLR: Reconstructing Hands via Time-Coherent Contrastive Learning

Andrea Ziani, Zicong Fan, Muhammed Kocabas +2

We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction. Unlike previous time-contrastive methods for h…

cs.CV2022★ 31 cited

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

Gengyan Li, Abhimitra Meka, Franziska Müller +3

A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1…

cs.LG2022

SFP: State-free Priors for Exploration in Off-Policy Reinforcement Learning

Marco Bagatella, Sammy Christen, Otmar Hilliges

Efficient exploration is a crucial challenge in deep reinforcement learning. Several methods, such as behavioral priors, are able to leverage offline data in order to efficiently a…

cs.GR2022

Computational Design of Kinesthetic Garments

Velko Vechev, Juan Zarate, Bernhard Thomaszewski +1

Kinesthetic garments provide physical feedback on body posture and motion through tailored distributions of reinforced material. Their ability to selectively stiffen a garment's re…

cs.CV2022

PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence

Zijian Dong, Chen Guo, Jie Song +3

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtu…

cs.CV2022★ 7 cited

ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation

Zicong Fan, Omid Taheri, Dimitrios Tzionas +4

Humans intuitively understand that inanimate objects do not move by themselves, but that state changes are typically caused by human manipulation (e.g., the opening of a book). Thi…

cs.CV2022

LiP-Flow: Learning Inference-time Priors for Codec Avatars via Normalizing Flows in Latent Space

Emre Aksan, Shugao Ma, Akin Caliskan +5

Neural face avatars that are trained from multi-view data captured in camera domes can produce photo-realistic 3D reconstructions. However, at inference time, they must be driven b…

cs.RO2022★ 4 cited

In the Arms of a Robot: Designing Autonomous Hugging Robots with Intra-Hug Gestures

Alexis E. Block, Hasti Seifi, Otmar Hilliges +2

Hugs are complex affective interactions that often include gestures like squeezes. We present six new guidelines for designing interactive hugging robots, which we validate through…

cs.CV2022★ 4 cited

gDNA: Towards Generative Detailed Neural Avatars

Xu Chen, Tianjian Jiang, Jie Song +4

To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging…