activity
20192026
most citedGOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping

8 citations · 14 across the 8 of their papers we have counts for

collaborators

12 papers

cs.CV2026

GNM Head: A Generative aNthropometric Model of the human head

Stylianos Ploumpis, Jan Bednarik, Gaspard Zoss +29

Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve a…

cs.CV2024

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

Wanyue Zhang, Rishabh Dabral, Vladislav Golyanik +5

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a c…

cs.CV2024

Learning to Stabilize Faces

Jan Bednarik, Erroll Wood, Vasileios Choutas +4

Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize the…

cs.CV2023★ 1 cited

Reconstructing Signing Avatars From Video Using Linguistic Priors

Maria-Paola Forte, Peter Kulits, Chun-Hao Huang +4

Sign language (SL) is the primary method of communication for the 70 million Deaf people around the world. Video dictionaries of isolated signs are a core SL learning tool. Replaci…

cs.CV2022

Spatio-Temporal Action Detection Under Large Motion

Gurkirt Singh, Vasileios Choutas, Suman Saha +2

Current methods for spatiotemporal action tube detection often extend a bounding box proposal at a given keyframe into a 3D temporal cuboid and pool features from nearby frames. Ho…

cs.CV2022★ 5 cited

Accurate 3D Body Shape Regression using Metric and Semantic Attributes

Vasileios Choutas, Lea Muller, Chun-Hao P. Huang +3

While methods that regress 3D human meshes from images have progressed rapidly, the estimated body shapes often do not capture the true human shape. This is problematic since, for…

cs.CV2021★ 8 cited

GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping

Omid Taheri, Vasileios Choutas, Michael J. Black +1

Generating digital humans that move realistically has many applications and is widely studied, but existing methods focus on the major limbs of the body, ignoring the hands and hea…

cs.CV2021

Learning to Fit Morphable Models

Vasileios Choutas, Federica Bogo, Jingjing Shen +1

Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR…

cs.CV2021

Collaborative Regression of Expressive Bodies using Moderation

Yao Feng, Vasileios Choutas, Timo Bolkart +2

Recovering expressive humans from images is essential for understanding human behavior. Methods that estimate 3D bodies, faces, or hands have progressed significantly, yet separate…

cs.CV2020

Monocular Expressive Body Regression through Body-Driven Attention

Vasileios Choutas, Georgios Pavlakos, Timo Bolkart +2

To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing method…

cs.CV2019

Resolving 3D Human Pose Ambiguities with 3D Scene Constraints

Mohamed Hassan, Vasileios Choutas, Dimitrios Tzionas +1

To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without expli…

cs.CV2019

Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani +4

To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To…