254 citations · 275 across the 16 of their papers we have counts for
4 papers · 1 filter
A Versatile and Differentiable Hand-Object Interaction Representation
Théo Morales, Omid Taheri, Gerard Lacey
Synthesizing accurate hands-object interactions (HOI) is critical for applications in Computer Vision, Augmented Reality (AR), and Mixed Reality (MR). Despite recent advances, the…
HUMOS: Human Motion Model Conditioned on Body Shape
Shashank Tripathi, Omid Taheri, Christoph Lassner +3
Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move.…
3D Whole-body Grasp Synthesis with Directional Controllability
Georgios Paschalidis, Romana Wilschut, Dimitrije Antić +2
Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look nat…
WANDR: Intention-guided Human Motion Generation
Markos Diomataris, Nikos Athanasiou, Omid Taheri +3
Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing meth…