7 citations · 16 across the 5 of their papers we have counts for
3 papers · 1 filter
Fast Simulation of Crowd Collision Avoidance
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…
Agent-based simulator of dynamic flood-people interactions
Mohammad Shirvani, Georges Kesserwani, Paul Richmond
This paper presents a new simulator for dynamic modelling of interactions between flooding and people in crowded areas. The simulator is developed in FLAMEGPU (a Flexible Large sca…
Two-Dimensional Batch Linear Programming on the GPU
John Charlton, Steve Maddock, Paul Richmond
This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…