activity
20192022
most citedFast Simulation of Crowd Collision Avoidance

7 citations · 16 across the 5 of their papers we have counts for

collaborators

6 papers

cs.CE2022

GPU-parallelisation of wavelet-based grid adaptation for fast finite volume modelling: application to shallow water flows

Alovya Ahmed Chowdhury, Georges Kesserwani, Charles Rougé +1

Wavelet-based grid adaptation driven by the "multiresolution analysis" (MRA) of the Haar wavelet (HW) allows to devise an adaptive first-order finite volume (FV1) model (HWFV1) tha…

cs.RO2020★ 3 cited

Simulating Crowds and Autonomous Vehicles

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations…

physics.soc-ph2020★ 1 cited

Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis

Mohammad Shirvani, Georges Kesserwani, Paul Richmond

An agent-based model (ABM) for simulating flood-pedestrian interaction is augmented to particularly explore more realistic responses of evacuating pedestrians during flooding. Pede…

cs.RO2019★ 7 cited

Fast Simulation of Crowd Collision Avoidance

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…

physics.soc-ph2019

Agent-based simulator of dynamic flood-people interactions

Mohammad Shirvani, Georges Kesserwani, Paul Richmond

This paper presents a new simulator for dynamic modelling of interactions between flooding and people in crowded areas. The simulator is developed in FLAMEGPU (a Flexible Large sca…

cs.DC2019★ 5 cited

Two-Dimensional Batch Linear Programming on the GPU

John Charlton, Steve Maddock, Paul Richmond

This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…