7 citations · 16 across the 5 of their papers we have counts for
6 papers
GPU-parallelisation of wavelet-based grid adaptation for fast finite volume modelling: application to shallow water flows
Alovya Ahmed Chowdhury, Georges Kesserwani, Charles Rougé +1
Wavelet-based grid adaptation driven by the "multiresolution analysis" (MRA) of the Haar wavelet (HW) allows to devise an adaptive first-order finite volume (FV1) model (HWFV1) tha…
Simulating Crowds and Autonomous Vehicles
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations…
Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis
Mohammad Shirvani, Georges Kesserwani, Paul Richmond
An agent-based model (ABM) for simulating flood-pedestrian interaction is augmented to particularly explore more realistic responses of evacuating pedestrians during flooding. Pede…
Fast Simulation of Crowd Collision Avoidance
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…
Agent-based simulator of dynamic flood-people interactions
Mohammad Shirvani, Georges Kesserwani, Paul Richmond
This paper presents a new simulator for dynamic modelling of interactions between flooding and people in crowded areas. The simulator is developed in FLAMEGPU (a Flexible Large sca…
Two-Dimensional Batch Linear Programming on the GPU
John Charlton, Steve Maddock, Paul Richmond
This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…