7 citations · 18 across the 4 of their papers we have counts for
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cs.RO2019★ 7 cited
Fast Simulation of Crowd Collision Avoidance
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…
cs.DC2019★ 5 cited
Two-Dimensional Batch Linear Programming on the GPU
John Charlton, Steve Maddock, Paul Richmond
This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…