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researcher

S. Maddock

3 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.RO2
  • cs.DC1

identity via Semantic Scholar / OpenAlex

most citedTwo-Dimensional Batch Linear Programming on the GPU

5 citations · 8 across the 2 of their papers we have counts for

collaborators

3 papers

cs.RO2020★ 3 cited

Simulating Crowds and Autonomous Vehicles

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations…

cs.RO2019

Fast Simulation of Crowd Collision Avoidance

John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1

Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…

cs.DC2019★ 5 cited

Two-Dimensional Batch Linear Programming on the GPU

John Charlton, Steve Maddock, Paul Richmond

This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.