5 citations · 8 across the 2 of their papers we have counts for
3 papers
Simulating Crowds and Autonomous Vehicles
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Understanding how people view and interact with autonomous vehicles is important to guide future directions of research. One such way of aiding understanding is through simulations…
Fast Simulation of Crowd Collision Avoidance
John Charlton, Luis Rene Montana Gonzalez, Steve Maddock +1
Real-time large-scale crowd simulations with realistic behavior, are important for many application areas. On CPUs, the ORCA pedestrian steering model is often used for agent-based…
Two-Dimensional Batch Linear Programming on the GPU
John Charlton, Steve Maddock, Paul Richmond
This paper presents a novel, high-performance, graphical processing unit-based algorithm for efficiently solving two-dimensional linear programs in batches. The domain of two-dimen…