activity
20182026
most citedScanner: Efficient Video Analysis at Scale

62 citations · 176 across the 28 of their papers we have counts for

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Showing cs.GRShow all

8 papers · 1 filter

cs.GR2026

Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

Zander Majercik, Sharon Zhang, William Wang +6

We present a system that aids the design of 3D obstacle course games by providing designers with rapid feedback on how obstacles can be solved. Our core contribution is a system fo…

cs.GR2026

Learning Realistic Athletic Sprinting Without Demonstrations

William Wang, Nicholas Bianco, Guy Tevet +4

We present a muscle-driven simulation system for generating biomechanically accurate motion for high-speed athletic locomotion tasks that does not require motion demonstrations. Ou…

cs.GR2025★ 1 cited

Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

Pei Xu, Zhen Wu, Ruocheng Wang +5

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless…

cs.GR2025

Generating Detailed Character Motion from Blocking Poses

Purvi Goel, Guy Tevet, C. K. Liu +1

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of c…

cs.GR2025

Generative Motion Infilling From Imprecisely Timed Keyframes

Purvi Goel, Haotian Zhang, C. Karen Liu +1

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, a…

cs.GR2024

Block and Detail: Scaffolding Sketch-to-Image Generation

Vishnu Sarukkai, Lu Yuan, Mia Tang +2

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placem…

cs.GR2023★ 22 cited

Iterative Motion Editing with Natural Language

Purvi Goel, Kuan-Chieh Wang, C. Karen Liu +1

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for…

cs.GR2020★ 10 cited

Vid2Player: Controllable Video Sprites that Behave and Appear like Professional Tennis Players

Haotian Zhang, Cristobal Sciutto, Maneesh Agrawala +1

We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players.…