activity
20182026
most citedScanner: Efficient Video Analysis at Scale

62 citations · 176 across the 28 of their papers we have counts for

collaborators

33 papers

cs.GR2026

Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

Zander Majercik, Sharon Zhang, William Wang +6

We present a system that aids the design of 3D obstacle course games by providing designers with rapid feedback on how obstacles can be solved. Our core contribution is a system fo…

cs.GR2026

Learning Realistic Athletic Sprinting Without Demonstrations

William Wang, Nicholas Bianco, Guy Tevet +4

We present a muscle-driven simulation system for generating biomechanically accurate motion for high-speed athletic locomotion tasks that does not require motion demonstrations. Ou…

cs.LG2025

Inference-Time Distillation: Cost-Efficient Agents Without Fine-Tuning or Manual Prompt Engineering

Vishnu Sarukkai, Asanshay Gupta, James Hong +2

Deploying LLM agents at scale typically requires choosing between quality and cost. Existing cost-reduction approaches fail to preserve agility: the ability to iterate rapidly with…

cs.PL2025

Bonsai: Compiling Queries to Pruned Tree Traversals

Alexander J Root, Christophe Gyurgyik, Purvi Goel +4

Trees can accelerate queries that search or aggregate values over large collections. They achieve this by storing metadata that enables quick pruning (or inclusion) of subtrees whe…

cs.GR2025★ 1 cited

Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

Pei Xu, Zhen Wu, Ruocheng Wang +5

Learning a control policy for a multi-phase, long-horizon task, such as basketball maneuvers, remains challenging for reinforcement learning approaches due to the need for seamless…

cs.GR2025

Generating Detailed Character Motion from Blocking Poses

Purvi Goel, Guy Tevet, C. K. Liu +1

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of c…

cs.LG2025

Self-Generated In-Context Examples Improve LLM Agents for Sequential Decision-Making Tasks

Vishnu Sarukkai, Zhiqiang Xie, Kayvon Fatahalian

Improving Large Language Model (LLM) agents for sequential decision-making tasks typically requires extensive task-specific knowledge engineering--custom prompts, curated examples,…

cs.GR2025

Generative Motion Infilling From Imprecisely Timed Keyframes

Purvi Goel, Haotian Zhang, C. Karen Liu +1

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, a…

cs.CV2025★ 1 cited

Cube: A Roblox View of 3D Intelligence

Foundation AI Team, Kiran Bhat, Nishchaie Khanna +44

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Ro…

cs.DC2024

AI Metropolis: Scaling Large Language Model-based Multi-Agent Simulation with Out-of-order Execution

Zhiqiang Xie, Hao Kang, Ying Sheng +3

With more advanced natural language understanding and reasoning capabilities, large language model (LLM)-powered agents are increasingly developed in simulated environments to perf…

cs.LG2024

Automated Rewards via LLM-Generated Progress Functions

Vishnu Sarukkai, Brennan Shacklett, Zander Majercik +3

Large Language Models (LLMs) have the potential to automate reward engineering by leveraging their broad domain knowledge across various tasks. However, they often need many iterat…

cs.LG2024

Learning to Move Like Professional Counter-Strike Players

David Durst, Feng Xie, Vishnu Sarukkai +9

In multiplayer, first-person shooter games like Counter-Strike: Global Offensive (CS:GO), coordinated movement is a critical component of high-level strategic play. However, the co…

cs.GR2024

Block and Detail: Scaffolding Sketch-to-Image Generation

Vishnu Sarukkai, Lu Yuan, Mia Tang +2

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placem…

cs.CV2023★ 1 cited

Learning Subject-Aware Cropping by Outpainting Professional Photos

James Hong, Lu Yuan, Michaël Gharbi +2

How to frame (or crop) a photo often depends on the image subject and its context; e.g., a human portrait. Recent works have defined the subject-aware image cropping task as a nuan…

cs.GR2023★ 22 cited

Iterative Motion Editing with Natural Language

Purvi Goel, Kuan-Chieh Wang, C. Karen Liu +1

Text-to-motion diffusion models can generate realistic animations from text prompts, but do not support fine-grained motion editing controls. In this paper, we present a method for…

cs.CV2023★ 1 cited

Collage Diffusion

Vishnu Sarukkai, Linden Li, Arden Ma +2

We seek to give users precise control over diffusion-based image generation by modeling complex scenes as sequences of layers, which define the desired spatial arrangement and visu…

cs.CV2022

Spotting Temporally Precise, Fine-Grained Events in Video

James Hong, Haotian Zhang, Michaël Gharbi +2

We introduce the task of spotting temporally precise, fine-grained events in video (detecting the precise moment in time events occur). Precise spotting requires models to reason g…

stat.ML2022★ 11 cited

Perfectly Balanced: Improving Transfer and Robustness of Supervised Contrastive Learning

Mayee F. Chen, Daniel Y. Fu, Avanika Narayan +4

An ideal learned representation should display transferability and robustness. Supervised contrastive learning (SupCon) is a promising method for training accurate models, but prod…

stat.ML2022★ 3 cited

Shoring Up the Foundations: Fusing Model Embeddings and Weak Supervision

Mayee F. Chen, Daniel Y. Fu, Dyah Adila +4

Foundation models offer an exciting new paradigm for constructing models with out-of-the-box embeddings and a few labeled examples. However, it is not clear how to best apply found…

cs.CV2021

Low-Shot Validation: Active Importance Sampling for Estimating Classifier Performance on Rare Categories

Fait Poms, Vishnu Sarukkai, Ravi Teja Mullapudi +4

For machine learning models trained with limited labeled training data, validation stands to become the main bottleneck to reducing overall annotation costs. We propose a statistic…

cs.CV2021

Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognition

James Hong, Matthew Fisher, Michaël Gharbi +1

Human pose is a useful feature for fine-grained sports action understanding. However, pose estimators are often unreliable when run on sports video due to domain shift and factors…

cs.LG2021★ 10 cited

Mandoline: Model Evaluation under Distribution Shift

Mayee Chen, Karan Goel, Nimit S. Sohoni +3

Machine learning models are often deployed in different settings than they were trained and validated on, posing a challenge to practitioners who wish to predict how well the deplo…

cs.LG2021★ 3 cited

Large Batch Simulation for Deep Reinforcement Learning

Brennan Shacklett, Erik Wijmans, Aleksei Petrenko +4

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of ove…

cs.CV2020★ 2 cited

Iterative Text-based Editing of Talking-heads Using Neural Retargeting

Xinwei Yao, Ohad Fried, Kayvon Fatahalian +1

We present a text-based tool for editing talking-head video that enables an iterative editing workflow. On each iteration users can edit the wording of the speech, further refine m…