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20172026
most cited"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

67 citations · 192 across the 14 of their papers we have counts for

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5 papers · 1 filter

cs.HC2026

Reflection at Design Actualization (RDA) : A Tool and Process For Research Through Game Design

Prabhav Bhatnagar, Jianheng He, Shamit Ahmed +2

There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, espec…

cs.HC2025★ 1 cited

LLMCode: Evaluating and Enhancing Researcher-AI Alignment in Qualitative Analysis

Joel Oksanen, Andrés Lucero, Perttu Hämäläinen

The use of large language models (LLMs) in qualitative analysis offers enhanced efficiency but raises questions about their alignment with the contextual nature of research for des…

cs.HC2024★ 10 cited

SIM2VR: Towards Automated Biomechanical Testing in VR

Florian Fischer, Aleksi Ikkala, Markus Klar +6

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design proc…

cs.HC2023★ 67 cited

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen +1

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional…

cs.HC2022★ 16 cited

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged t…