activity
20172026
most cited"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

67 citations · 192 across the 14 of their papers we have counts for

collaborators

15 papers

cs.LG2026

Learning High-Risk High-Precision Motion Control

Nam Hee Kim, Markus Kirjonen, Perttu Hämäläinen

Deep reinforcement learning (DRL) algorithms for movement control are typically evaluated and benchmarked on sequential decision tasks where imprecise actions may be corrected with…

cs.HC2026

Reflection at Design Actualization (RDA) : A Tool and Process For Research Through Game Design

Prabhav Bhatnagar, Jianheng He, Shamit Ahmed +2

There is a growing interest in researching game design processes, artifacts and culture through active game design. Tools and processes to support these attempts are limited, espec…

cs.HC2025★ 1 cited

LLMCode: Evaluating and Enhancing Researcher-AI Alignment in Qualitative Analysis

Joel Oksanen, Andrés Lucero, Perttu Hämäläinen

The use of large language models (LLMs) in qualitative analysis offers enhanced efficiency but raises questions about their alignment with the contextual nature of research for des…

cs.HC2024★ 10 cited

SIM2VR: Towards Automated Biomechanical Testing in VR

Florian Fischer, Aleksi Ikkala, Markus Klar +6

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design proc…

cs.CY2023★ 15 cited

Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs

Fiona Draxler, Daniel Buschek, Mikke Tavast +4

Large Language Models (LLMs) such as ChatGPT have become increasingly integrated into critical activities of daily life, raising concerns about equitable access and utilization acr…

cs.HC2023★ 67 cited

"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-To-Image-Generation AI by Game Industry Professionals

Veera Vimpari, Annakaisa Kultima, Perttu Hämäläinen +1

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional…

cs.HC2022★ 16 cited

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged t…

cs.AI2021★ 17 cited

Predicting Game Engagement and Difficulty Using AI Players

Shaghayegh Roohi, Christian Guckelsberger, Asko Relas +3

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcemen…

cs.AI2020★ 34 cited

Predicting Game Difficulty and Churn Without Players

Shaghayegh Roohi, Asko Relas, Jari Takatalo +2

We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribut…

cs.LG2020★ 5 cited

Deep Residual Mixture Models

Perttu Hämäläinen, Martin Trapp, Tuure Saloheimo +1

We propose Deep Residual Mixture Models (DRMMs), a novel deep generative model architecture. Compared to other deep models, DRMMs allow more flexible conditional sampling: The mode…

q-bio.QM2020★ 26 cited

Converting Biomechanical Models from OpenSim to MuJoCo

Aleksi Ikkala, Perttu Hämäläinen

OpenSim is a widely used biomechanics simulator with several anatomically accurate human musculo-skeletal models. While OpenSim provides useful tools to analyse human movement, it…

cs.GR2019

Self-Imitation Learning of Locomotion Movements through Termination Curriculum

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen

Animation and machine learning research have shown great advancements in the past decade, leading to robust and powerful methods for learning complex physically-based animations. H…

cs.LG2018

PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation

Perttu Hämäläinen, Amin Babadi, Xiaoxiao Ma +1

Proximal Policy Optimization (PPO) is a highly popular model-free reinforcement learning (RL) approach. However, we observe that in a continuous action space, PPO can prematurely s…

cs.GR2018

Intelligent Middle-Level Game Control

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen

We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level con…

cs.LG2017★ 1 cited

An Iterative Closest Points Approach to Neural Generative Models

Joose Rajamäki, Perttu Hämäläinen

We present a simple way to learn a transformation that maps samples of one distribution to the samples of another distribution. Our algorithm comprises an iteration of 1) drawing s…