activity
20182021
most citedPredicting Game Difficulty and Churn Without Players

34 citations · 51 across the 2 of their papers we have counts for

collaborators

5 papers

cs.AI202117 cited

Predicting Game Engagement and Difficulty Using AI Players

Shaghayegh Roohi, Christian Guckelsberger, Asko Relas +3

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience. It has previously been demonstrated that Deep Reinforcemen…

cs.AI202034 cited

Predicting Game Difficulty and Churn Without Players

Shaghayegh Roohi, Asko Relas, Jari Takatalo +2

We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribut…

cs.GR2019

Self-Imitation Learning of Locomotion Movements through Termination Curriculum

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen

Animation and machine learning research have shown great advancements in the past decade, leading to robust and powerful methods for learning complex physically-based animations. H…

cs.LG2018

PPO-CMA: Proximal Policy Optimization with Covariance Matrix Adaptation

Perttu Hämäläinen, Amin Babadi, Xiaoxiao Ma +1

Proximal Policy Optimization (PPO) is a highly popular model-free reinforcement learning (RL) approach. However, we observe that in a continuous action space, PPO can prematurely s…

cs.GR2018

Intelligent Middle-Level Game Control

Amin Babadi, Kourosh Naderi, Perttu Hämäläinen

We propose the concept of intelligent middle-level game control, which lies on a continuum of control abstraction levels between the following two dual opposites: 1) high-level con…