activity
20202026
most citedCompact 3D Scene Representation via Self-Organizing Gaussian Grids

80 citations · 161 across the 12 of their papers we have counts for

collaborators

12 papers

cs.CV2026

KISS-GS: 3D Gaussian Splatting Compression Kept Simple

Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann +5

Scene reconstruction with 3D Gaussian Splatting (3DGS) has become common, however deployment remains painful as the uncompressed file sizes can be massive. Current 3DGS compression…

cs.CV2026

COSY: Compositional 3DGS Synthesis for Disentangled Human Head Editing

Florian Barthel, Shalini De Mello, Koki Nagano +3

Recent 3D Gaussian Splatting (3DGS) GANs for human heads synthesize and render photorealistic 3D models in real-time and offer a vast variety in identity and appearance. However, c…

cs.CV2026

R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild

Margherita Lea Corona, Wieland Morgenstern, Peter Eisert +1

3D Gaussian Splatting (3DGS) has established itself as a leading technique for 3D reconstruction and novel view synthesis of static scenes, achieving outstanding rendering quality…

cs.CV2025★ 3 cited

CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis

Florian Barthel, Wieland Morgenstern, Paul Hinzer +2

Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering qu…

cs.CV2024★ 36 cited

3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

Milena T. Bagdasarian, Paul Knoll, Yi-Hsin Li +4

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and spee…

cs.CV2024★ 12 cited

Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks

Florian Barthel, Arian Beckmann, Wieland Morgenstern +2

NeRF-based 3D-aware Generative Adversarial Networks (GANs) like EG3D or GIRAFFE have shown very high rendering quality under large representational variety. However, rendering with…

cs.CV2024★ 8 cited

X-maps: Direct Depth Lookup for Event-based Structured Light Systems

Wieland Morgenstern, Niklas Gard, Simon Baumann +2

We present a new approach to direct depth estimation for Spatial Augmented Reality (SAR) applications using event cameras. These dynamic vision sensors are a great fit to be paired…

cs.CV2023★ 80 cited

Compact 3D Scene Representation via Self-Organizing Gaussian Grids

Wieland Morgenstern, Florian Barthel, Anna Hilsmann +1

3D Gaussian Splatting has recently emerged as a highly promising technique for modeling of static 3D scenes. In contrast to Neural Radiance Fields, it utilizes efficient rasterizat…

cs.CV2023★ 2 cited

Animating NeRFs from Texture Space: A Framework for Pose-Dependent Rendering of Human Performances

Paul Knoll, Wieland Morgenstern, Anna Hilsmann +1

Creating high-quality controllable 3D human models from multi-view RGB videos poses a significant challenge. Neural radiance fields (NeRFs) have demonstrated remarkable quality in…

cs.CV2023★ 6 cited

Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis

Wieland Morgenstern, Milena T. Bagdasarian, Anna Hilsmann +1

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from…

cs.CV2022

Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation

Alexandra Zimmer, Anna Hilsmann, Wieland Morgenstern +1

Accurate and temporally consistent modeling of human bodies is essential for a wide range of applications, including character animation, understanding human social behavior and AR…

cs.CV2020★ 14 cited

Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances

Anna Hilsmann, Philipp Fechteler, Wieland Morgenstern +4

In this paper, we present an end-to-end pipeline for the creation of high-quality animatable volumetric video content of human performances. Going beyond the application of free-vi…