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20192022
most citedNViSII: A Scriptable Tool for Photorealistic Image Generation

9 citations · 25 across the 5 of their papers we have counts for

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5 papers · 1 filter

cs.GR20224 cited

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data

Alper Sahistan, Serkan Demirci, Ingo Wald +4

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…

cs.GR20229 cited

Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization

Stefan Zellmann, Daniel Seifried, Nate Morrical +5

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…

cs.GR2020

Ray Tracing Structured AMR Data Using ExaBricks

Ingo Wald, Stefan Zellmann, Will Usher +3

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…

cs.GR20201 cited

Improving the Usability of Virtual Reality Neuron Tracing with Topological Elements

Torin McDonald, Will Usher, Nate Morrical +5

Researchers in the field of connectomics are working to reconstruct a map of neural connections in the brain in order to understand at a fundamental level how the brain processes i…

cs.GR2019

Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing

Nathan Morrical, Will Usher, Ingo Wald +1

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the n…