10 citations · 38 across the 8 of their papers we have counts for
9 papers
GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data
Alper Sahistan, Serkan Demirci, Ingo Wald +4
Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis
Jonathan Tremblay, Moustafa Meshry, Alex Evans +9
We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resol…
Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization
Stefan Zellmann, Daniel Seifried, Nate Morrical +5
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…
Scalar Spatiotemporal Blue Noise Masks
Alan Wolfe, Nathan Morrical, Tomas Akenine-Möller +1
Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks (blue noise textures) minimize unwanted low-fre…
NViSII: A Scriptable Tool for Photorealistic Image Generation
Nathan Morrical, Jonathan Tremblay, Yunzhi Lin +4
We present a Python-based renderer built on NVIDIA's OptiX ray tracing engine and the OptiX AI denoiser, designed to generate high-quality synthetic images for research in computer…
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls
Mengjiao Han, Ingo Wald, Will Usher +4
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single…