14 citations · 38 across the 14 of their papers we have counts for
14 papers
SPIRAL: Self-Evolving Action-Conditioned Video Generation via Reflective Planning Agents
Yu Yang, Yue Liao, Jianbiao Mei +11
Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural…
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…
ChatSplat: 3D Conversational Gaussian Splatting
Hanlin Chen, Fangyin Wei, Gim Hee Lee
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper…
Generalizable Human Gaussians from Single-View Image
Jinnan Chen, Chen Li, Jianfeng Zhang +4
In this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introd…
VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
Hanlin Chen, Fangyin Wei, Chen Li +3
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…
FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interp…