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20182022
most citedOptimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction

27 citations · 74 across the 8 of their papers we have counts for

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Showing cs.HCShow all

6 papers · 1 filter

cs.HC2022★ 5 cited

Mutual Scene Synthesis for Mixed Reality Telepresence

Mohammad Keshavarzi, Michael Zollhoefer, Allen Y. Yang +2

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wi…

cs.HC2020

SketchOpt: Sketch-based Parametric Model Retrieval for Generative Design

Mohammad Keshavarzi, Clayton Hutson, Chin-Yi Cheng +3

Developing fully parametric building models for performance-based generative design tasks often requires proficiency in many advanced 3D modeling and visual programming, limiting i…

cs.HC2020

V-Dream: Immersive Exploration of Generative Design Solution Space

Mohammad Keshavarzi, Ardavan Bidgoli, Hans Kellner

Generative Design workflows have introduced alternative paradigms in the domain of computational design, allowing designers to generate large pools of valid solutions by defining a…

cs.HC2019★ 27 cited

Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction

Mohammad Keshavarzi, Allen Y. Yang, Woojin Ko +1

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction s…

cs.HC2019★ 7 cited

Affordance Analysis of Virtual and Augmented Reality Mediated Communication

Mohammad Keshavarzi, Michael Wu, Michael N. Chin +2

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verba…

cs.HC2018★ 21 cited

Brain-Computer Interface in Virtual Reality

Reza Abbasi-Asl, Mohammad Keshavarzi, Dorian Yao Chan

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consi…