activity
20182020
most citedSceneGen: Generative Contextual Scene Augmentation using Scene Graph Priors

13 citations · 20 across the 2 of their papers we have counts for

collaborators

6 papers

cs.GR202013 cited

SceneGen: Generative Contextual Scene Augmentation using Scene Graph Priors

Mohammad Keshavarzi, Aakash Parikh, Xiyu Zhai +3

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual ap…

cs.HC2020

SketchOpt: Sketch-based Parametric Model Retrieval for Generative Design

Mohammad Keshavarzi, Clayton Hutson, Chin-Yi Cheng +3

Developing fully parametric building models for performance-based generative design tasks often requires proficiency in many advanced 3D modeling and visual programming, limiting i…

cs.HC2020

V-Dream: Immersive Exploration of Generative Design Solution Space

Mohammad Keshavarzi, Ardavan Bidgoli, Hans Kellner

Generative Design workflows have introduced alternative paradigms in the domain of computational design, allowing designers to generate large pools of valid solutions by defining a…

cs.HC2019

Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction

Mohammad Keshavarzi, Allen Y. Yang, Woojin Ko +1

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction s…

cs.HC20197 cited

Affordance Analysis of Virtual and Augmented Reality Mediated Communication

Mohammad Keshavarzi, Michael Wu, Michael N. Chin +2

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verba…

cs.HC2018

Brain-Computer Interface in Virtual Reality

Reza Abbasi-Asl, Mohammad Keshavarzi, Dorian Yao Chan

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consi…