From the 1 of 47 linked papers with an AI index.
47 papers
SOMA: From Surface Observations to Muscle Anatomy
Eduardo Alvarado, Emily Kim, Gerrit Nolte +4
The paper introduces SOMA, a method that infers individual muscle deformations from multi‑view RGB images of a person’s surface, enabling anatomically realistic human animations wi…
Towards Real-World Wearable Motion Reconstruction
Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3
The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…
EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions
Haoran Wang, Mohit Mendiratta, Christian Theobalt +1
Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate ident…
DCGrasp: Distance-aware Controllable Grasp Generation
Hiroyasu Akada, Jesús Pérez, Emre Aksan +6
Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to div…
Generative Relightable Avatars
Kunwar Maheep Singh, Christian Theobalt, Rishabh Dabral
We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate th…
Quantum Visual Fields with Neural Amplitude Encoding
Shuteng Wang, Christian Theobalt, Vladislav Golyanik
Quantum Implicit Neural Representations (QINRs) have emerged as a promising paradigm that leverages parametrised quantum circuits to encode and process classical information. Howev…