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From the 1 of 47 linked papers with an AI index.

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47 papers

cs.CV2026

SOMA: From Surface Observations to Muscle Anatomy

Eduardo Alvarado, Emily Kim, Gerrit Nolte +4

The paper introduces SOMA, a method that infers individual muscle deformations from multi‑view RGB images of a person’s surface, enabling anatomically realistic human animations wi…

cs.CV2026

Towards Real-World Wearable Motion Reconstruction

Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…

cs.CV2026

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Haoran Wang, Mohit Mendiratta, Christian Theobalt +1

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate ident…

cs.CV2026

DCGrasp: Distance-aware Controllable Grasp Generation

Hiroyasu Akada, Jesús Pérez, Emre Aksan +6

Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to div…

cs.CV2026

Generative Relightable Avatars

Kunwar Maheep Singh, Christian Theobalt, Rishabh Dabral

We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate th…

cs.CV2026

Quantum Visual Fields with Neural Amplitude Encoding

Shuteng Wang, Christian Theobalt, Vladislav Golyanik

Quantum Implicit Neural Representations (QINRs) have emerged as a promising paradigm that leverages parametrised quantum circuits to encode and process classical information. Howev…