activity
20172026
most citedLearning to Generate Diverse Dance Motions with Transformer

74 citations · 131 across the 18 of their papers we have counts for

collaborators

20 papers

cs.RO2026

VLK: Learning Humanoid Loco-Manipulation from Synthetic Interactions in Reconstructed Scenes

Yen-Jen Wang, Jiaman Li, Sirui Chen +9

Perception-based humanoid loco-manipulation requires connecting egocentric observations and task instructions to whole-body motion. Learning this mapping requires synchronized egoc…

cs.RO2026

SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction

Sirui Chen, Shibo Zhao, Zhen Wu +3

Current humanoid reinforcement-learning policies excel at free-space motions but struggle with contact-rich tasks, as pure kinematic tracking cannot resolve the physical ambiguitie…

cs.CV2026

AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion

Hongjie Li, Heng Yu, Jiaman Li +4

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing metho…

cs.CV2026

WHOLE: World-Grounded Hand-Object Lifted from Egocentric Videos

Yufei Ye, Jiaman Li, Ryan Rong +1

Egocentric manipulation videos are highly challenging due to severe occlusions during interactions and frequent object entries and exits from the camera view as the person moves. C…

cs.CV2024

ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

Hongjie Li, Hong-Xing Yu, Jiaman Li +1

Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen e…

cs.CV2024

Lifting Motion to the 3D World via 2D Diffusion

Jiaman Li, C. Karen Liu, Jiajun Wu

Estimating 3D motion from 2D observations is a long-standing research challenge. Prior work typically requires training on datasets containing ground truth 3D motions, limiting the…

cs.AI2024

Human-Object Interaction from Human-Level Instructions

Zhen Wu, Jiaman Li, Pei Xu +1

Intelligent agents must autonomously interact with the environments to perform daily tasks based on human-level instructions. They need a foundational understanding of the world to…

cs.CV2023★ 2 cited

Controllable Human-Object Interaction Synthesis

Jiaman Li, Alexander Clegg, Roozbeh Mottaghi +3

Synthesizing semantic-aware, long-horizon, human-object interaction is critical to simulate realistic human behaviors. In this work, we address the challenging problem of generatin…

cs.CV2023

Object Motion Guided Human Motion Synthesis

Jiaman Li, Jiajun Wu, C. Karen Liu

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequ…

cs.CV2023★ 5 cited

Motion Question Answering via Modular Motion Programs

Mark Endo, Joy Hsu, Jiaman Li +1

In order to build artificial intelligence systems that can perceive and reason with human behavior in the real world, we must first design models that conduct complex spatio-tempor…

cs.CV2023★ 3 cited

CIRCLE: Capture In Rich Contextual Environments

Joao Pedro Araujo, Jiaman Li, Karthik Vetrivel +5

Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics…

cs.GR2023★ 17 cited

Scene Synthesis from Human Motion

Sifan Ye, Yixing Wang, Jiaman Li +4

Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich info…

cs.CV2022★ 1 cited

Ego-Body Pose Estimation via Ego-Head Pose Estimation

Jiaman Li, C. Karen Liu, Jiajun Wu

Estimating 3D human motion from an egocentric video sequence plays a critical role in human behavior understanding and has various applications in VR/AR. However, naively learning…

cs.CV2022★ 2 cited

GIMO: Gaze-Informed Human Motion Prediction in Context

Yang Zheng, Yanchao Yang, Kaichun Mo +5

Predicting human motion is critical for assistive robots and AR/VR applications, where the interaction with humans needs to be safe and comfortable. Meanwhile, an accurate predicti…

cs.CV2021

DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points

Zhengfei Kuang, Jiaman Li, Mingming He +2

Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without gl…

cs.CV2021★ 3 cited

Task-Generic Hierarchical Human Motion Prior using VAEs

Jiaman Li, Ruben Villegas, Duygu Ceylan +4

A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human p…

cs.GR2020

Dynamic Facial Asset and Rig Generation from a Single Scan

Jiaman Li, Zhengfei Kuang, Yajie Zhao +3

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured wit…

cs.CV2020★ 74 cited

Learning to Generate Diverse Dance Motions with Transformer

Jiaman Li, Yihang Yin, Hang Chu +4

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well chore…

cs.CV2018★ 16 cited

VirtualHome: Simulating Household Activities via Programs

Xavier Puig, Kevin Ra, Marko Boben +4

In this paper, we are interested in modeling complex activities that occur in a typical household. We propose to use programs, i.e., sequences of atomic actions and interactions, a…

cs.CV2017★ 8 cited

Learning to Act Properly: Predicting and Explaining Affordances from Images

Ching-Yao Chuang, Jiaman Li, Antonio Torralba +1

We address the problem of affordance reasoning in diverse scenes that appear in the real world. Affordances relate the agent's actions to their effects when taken on the surroundin…