From the 1 of 6 linked papers with an AI index.
6 papers
Nexus: Native Mesh Generation with Diffusion
Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5
The paper introduces Nexus, a diffusion-based approach that generates high-quality triangle meshes by separately modeling vertex positions with an octree-based diffusion process an…
TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
Cheng-Feng Pu, Jia-Peng Zhang, Meng-Hao Guo +2
The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g.,…
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2
The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their app…
Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing
Feng-Lin Liu, Shi-Yang Li, Yan-Pei Cao +2
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challen…
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Jia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2
The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that…
CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
Hao-Yang Peng, Jia-Peng Zhang, Meng-Hao Guo +2
In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the i…