works on

From the 1 of 6 linked papers with an AI index.

activity
20242026
collaborators

6 papers

cs.CV2026

Nexus: Native Mesh Generation with Diffusion

Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5

The paper introduces Nexus, a diffusion-based approach that generates high-quality triangle meshes by separately modeling vertex positions with an octree-based diffusion process an…

cs.CV2026

TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation

Cheng-Feng Pu, Jia-Peng Zhang, Meng-Hao Guo +2

The explosion of generative 3D assets has created a massive demand for animation, yet current motion capture methods remain brittle, restricted to species-specific templates (e.g.,…

cs.GR2026

Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging

Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their app…

cs.GR2025

Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing

Feng-Lin Liu, Shi-Yang Li, Yan-Pei Cao +2

Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challen…

cs.GR2025

One Model to Rig Them All: Diverse Skeleton Rigging with UniRig

Jia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2

The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that…

cs.CV2024

CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization

Hao-Yang Peng, Jia-Peng Zhang, Meng-Hao Guo +2

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the i…