collaborators

6 papers

cs.CV2025

AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models

Zehuan Huang, Haoran Feng, Yangtian Sun +3

We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Tradi…

cs.CV2025

UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation

Yang-Tian Sun, Xin Yu, Zehuan Huang +5

Recently, methods leveraging diffusion model priors to assist monocular geometric estimation (e.g., depth and normal) have gained significant attention due to their strong generali…

cs.CV2025

Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…

cs.CV2024

NeRF-Texture: Synthesizing Neural Radiance Field Textures

Yi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai +2

Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast,…

cs.CV2024

Splatter a Video: Video Gaussian Representation for Versatile Processing

Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3

Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…

cs.CV2024

Recent Advances in 3D Gaussian Splatting

Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4

The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…