6 papers
AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
Zehuan Huang, Haoran Feng, Yangtian Sun +3
We present AnimaX, a feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation. Tradi…
UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation
Yang-Tian Sun, Xin Yu, Zehuan Huang +5
Recently, methods leveraging diffusion model priors to assist monocular geometric estimation (e.g., depth and normal) have gained significant attention due to their strong generali…
Deformable Radial Kernel Splatting
Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun +4
Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians' inheren…
NeRF-Texture: Synthesizing Neural Radiance Field Textures
Yi-Hua Huang, Yan-Pei Cao, Yu-Kun Lai +2
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast,…
Splatter a Video: Video Gaussian Representation for Versatile Processing
Yang-Tian Sun, Yi-Hua Huang, Lin Ma +3
Video representation is a long-standing problem that is crucial for various down-stream tasks, such as tracking,depth prediction,segmentation,view synthesis,and editing. However, c…
Recent Advances in 3D Gaussian Splatting
Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang +4
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Field…