activity
20242026
collaborators

5 papers

cs.RO2026

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

Jiaqi Wang, Zhuo Zhang, Haining Guan +15

Modern driving action models are increasingly improved in a self-improvement loop, where a learned world simulator imagines future observations and the resulting data is fed back t…

cs.CV2025

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

Liang Pan, Zeshi Yang, Zhiyang Dou +5

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods m…

cs.CV2024

ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model

Shunlin Lu, Jingbo Wang, Zeyu Lu +6

The scaling law has been validated in various domains, such as natural language processing (NLP) and massive computer vision tasks; however, its application to motion generation re…

cs.CV2024

ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes

Yuxi Wei, Jingbo Wang, Yuwen Du +6

Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack…

cs.CV2024

DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

Mingze Sun, Junhao Chen, Junting Dong +7

Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging tas…