74 citations · 95 across the 3 of their papers we have counts for
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cs.CV2021★ 1 cited
A Deep Emulator for Secondary Motion of 3D Characters
Mianlun Zheng, Yi Zhou, Duygu Ceylan +1
Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-bas…
cs.CV2020★ 74 cited
Learning to Generate Diverse Dance Motions with Transformer
Jiaman Li, Yihang Yin, Hang Chu +4
With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well chore…
cs.CV2020★ 20 cited
Generative Tweening: Long-term Inbetweening of 3D Human Motions
Yi Zhou, Jingwan Lu, Connelly Barnes +3
The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…