activity
20172021
most citedLearning to Generate Diverse Dance Motions with Transformer

74 citations · 160 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CV2021★ 1 cited

A Deep Emulator for Secondary Motion of 3D Characters

Mianlun Zheng, Yi Zhou, Duygu Ceylan +1

Fast and light-weight methods for animating 3D characters are desirable in various applications such as computer games. We present a learning-based approach to enhance skinning-bas…

cs.CV2020★ 74 cited

Learning to Generate Diverse Dance Motions with Transformer

Jiaman Li, Yihang Yin, Hang Chu +4

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well chore…

cs.CV2020★ 47 cited

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

Yi Zhou, Chenglei Wu, Zimo Li +5

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher pre…

cs.CV2020★ 20 cited

Generative Tweening: Long-term Inbetweening of 3D Human Motions

Yi Zhou, Jingwan Lu, Connelly Barnes +3

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation…

cs.GR2018★ 2 cited

HairNet: Single-View Hair Reconstruction using Convolutional Neural Networks

Yi Zhou, Liwen Hu, Jun Xing +4

We introduce a deep learning-based method to generate full 3D hair geometry from an unconstrained image. Our method can recover local strand details and has real-time performance.…

cs.LG2017★ 16 cited

Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis

Zimo Li, Yi Zhou, Shuangjiu Xiao +3

We present a real-time method for synthesizing highly complex human motions using a novel training regime we call the auto-conditioned Recurrent Neural Network (acRNN). Recently, r…