16 citations · 34 across the 3 of their papers we have counts for
3 papers
Discovering Fatigued Movements for Virtual Character Animation
Noshaba Cheema, Rui Xu, Nam Hee Kim +5
Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine lear…
Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs
Fiona Draxler, Daniel Buschek, Mikke Tavast +4
Large Language Models (LLMs) such as ChatGPT have become increasingly integrated into critical activities of daily life, raising concerns about equitable access and utilization acr…
Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors
Inan Evin, Perttu Hämäläinen, Christian Guckelsberger
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged t…