From the 1 of 8 linked papers with an AI index.
8 papers
Scaling Behavior Foundation Model for Humanoid Robots
Weishuai Zeng, Kangning Yin, Xiaojie Niu +15
The paper proposes a scalable behavior foundation model for humanoid robots that uses a motion‑tracking learning paradigm, coordinated on‑policy rollouts and diverse reference moti…
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
Yuansen Huang, Jiayi Chen, Haoran Liu +6
Generating high-quality dexterous grasps remains challenging for learning-based methods, which often depend on carefully tuned contact losses or costly contact-based test-time refi…
PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation
Mingju Gao, Kaisen Yang, Huan-ang Gao +13
Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains frag…
Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion Data
Zhikai Zhang, Haofei Lu, Yunrui Lian +12
Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors…
Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space
Zhikai Zhang, Chao Chen, Han Xue +6
Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoid…
SyncDiff: Synchronized Motion Diffusion for Multi-Body Human-Object Interaction Synthesis
Wenkun He, Yun Liu, Ruitao Liu +1
Synthesizing realistic human-object interaction motions is a critical problem in VR/AR and human animation. Unlike the commonly studied scenarios involving a single human or hand i…